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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. Jakux

    Jakux
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    • Agree Agree x 7
  2. jordaniwick

    jordaniwick
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    • Agree Agree x 1
  3. ! nick

    ! nick
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    Banned

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    BeamNGdrivex642021-02-0614-23-03.png
     
    • Like Like x 9
    • Agree Agree x 2
  4. ParadoxShiba

    ParadoxShiba
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    ommgm!1!1 wen dis kerr relez i wantt to betta tezt tihis car plzz!11!11!!!1 supler col and gudd caer i wan!>!11!.1
     
  5. DankMemeBunny

    DankMemeBunny
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    Screenshot_4.png
     
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  6. etca1515

    etca1515
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    #27906 etca1515, Feb 6, 2021
    Last edited: Feb 6, 2021
  7. Franz027

    Franz027
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  8. DankMemeBunny

    DankMemeBunny
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    idk use your eyes and find out
     
  9. Franz027

    Franz027
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    Miramar + Hopper?
    No.
     
  10. DaddelZeit

    DaddelZeit
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    Working on another fifthwheel
    BeamNGdrive-0213011175-RELEASE-x640602202121_43_56.png BeamNGdrive-0213011175-RELEASE-x640602202121_44_06.png
    (ignore the no-texture base)
    --- Post updated ---
    BeamNGdrive-0213011175-RELEASE-x640602202122_06_54.png
     
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  11. P_enta

    P_enta
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    Please for the love of god fix the terrible unproportioned. roofline.
    --- Post updated ---
    cars can detect pitch and yaw, just tap into that.
     
  12. BlackJesus

    BlackJesus
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    It will gwt fixed soon was meant to be extending the body length but got bored doing it so did other parts to my interest in it.

    Will get round to posting an update once fixed hopefully with better proportions.
     
  13. LJ74

    LJ74
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    upload_2021-2-7_12-20-40.png upload_2021-2-7_12-20-54.png
     
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  14. TWilliams458

    TWilliams458
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  15. LJ74

    LJ74
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    Nah, they're for WBIMP
     
  16. TWilliams458

    TWilliams458
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    How’s progress on the 13 if you don’t mind me asking
     
  17. LJ74

    LJ74
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    No progress on it yet
     
  18. DaddelZeit

    DaddelZeit
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    Progress update:
    - Added Configs
    - Fixed fifth hweeel floating over big flatbed
    - Fixed No-Texture base

    BeamNGdrive-0213011175-RELEASE-x640702202112_01_43.png BeamNGdrive-0213011175-RELEASE-x640702202112_03_05.png BeamNGdrive-0213011175-RELEASE-x640702202112_05_42.png BeamNGdrive-0213011175-RELEASE-x640702202112_08_08.png
     
    • Like Like x 5
  19. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    Jul 10, 2020
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    New better Jbeam, yes I did remember to change the weight per node after adding more nodes
    thorax_jbeam_new.png
    Oh also it's resizable now
    resizable.png

    Edit: Added bottom part, it can break off, strength is adjustable and all, no clipping because bottom triangles are noncollidable and there are collidable ones in the middle facing down instead
    abdomen.png
    Also the bottom part can move a bit thanks to connections being less stiff than the rest of the body

    Edit: Added pelvis, collision is quite a bit outside of the mesh because otherwise downsizing the dummy would cause constant clipping of nodes and triangles (I wish it was possible to downscale nodes themselves and not just the positions).
    pelvis.png

    Now added head, it can turn to an extent like human head, it has a "dummy view" camera inside
    head.png
     
    #27919 Agent_Y, Feb 7, 2021
    Last edited: Feb 8, 2021
    • Like Like x 9
  20. DankMemeBunny

    DankMemeBunny
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    screenshot_2021-02-08_17-32-58.png
     
    • Like Like x 20
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