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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. Agent_Y

    Agent_Y
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    I didn't edit the model at all aside from renaming everything lol, it looks like this in the original too
     
  2. P_enta

    P_enta
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    will they have break groups so I can chop off their heads?
     
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  3. Agent_Y

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    Obviously, you will be able to chop off every part that can move independently (forgot to mention I'll try to make realistic movement restrictions so it won't flex in a way a human wouldn't), so head, thorax, pelvis, hands, feet, and lower and upper parts of arms and legs, that's the plan. But there will be an option to make them unbreakable. The strength of the connections between these parts will be adjustable too. Obviously if I end up adding Stig this won't be an option for him lol. Oh also I'm trying to get the weight distribution more accurate than other mods.
     
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  4. P_enta

    P_enta
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    will there be a way to stand them up easily? previous dummies couldnt even stand up without you pinning them in the node editor, and then when you try and hit them they just float there.
     
  5. Agent_Y

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    The old stationary dummy mod had terribly assigned refnodes and no exterior camera, that was the main reason why it was a pain to position wituout using World Editor. This one already has a camera and properly working refnodes, though the bottom ones aren't connected to anything yet, it needs legs so I can connect them to one of them. If I can I will try to get it to not fall over on uneven surfaces, maybe using an improvised gyro that would be a relatively heavy node under the ground to keep it straight? Idk we'll see.
     
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  6. NOCARGO

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    You could use a few mild thrusters in its legs and feet, just like we use our muscles to stand :p
    (this way the weight doesn't gets screwed)
     
  7. Agent_Y

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    That would require some LUA knowledge I don't have to detect when it's falling over, and would be a pain to adjust the force so it's big enough but not too big. Also when it falls over the thrusters would still be active and could cause weird stuff to happen. Hydros are more like muscles and probably wouldn't have side effects, but still I would need a "fall detection system" in LUA.
     
  8. NOCARGO

    NOCARGO
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    Remember that real dummies also won't stay up standing :)

    If you need the system anyway mind as well use it on the thrusters, by the way, thrusters are very easy to adjust, you can make them very subtle. Just use the 'gyro detection' to see if it's tipped over or not.
    if his bud points north then kill thrusters end :D
     
  9. Logan Mikael

    Logan Mikael
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  10. CrashHard

    CrashHard
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    Working on a new Guardrail Prop. that have couplers in each end.
     
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  11. P_enta

    P_enta
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    better be deformable
     
  12. Agent_Y

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    Did you watch the video? It's not only deformable but breakable into many pieces too
     
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  13. P_enta

    P_enta
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    excitement noises
     
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  14. Spython

    Spython
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    Been (finally) continuing the progress with this thing. Sorted out most of the jank with the suspension, and gave it driveshafts that fit, at least while it is not flexing like crazy.
    284160_20210205215441_1.png

    284160_20210205215328_1.png

    284160_20210205220054_1.png

    284160_20210205220126_1.png

    Still got a bunch of stuff to sort out, like swaybars, renaming wheels and tires in the files etc.
     
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  15. Agent_Y

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    6000+ horsepower in a Pigeon... Technically using only in-game parts, just swapped from other vehicles lol. The engine swap update of my first mod should be out soon!
    engineswap.png
     
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  16. moses72

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  17. aeoe

    aeoe
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    ah yes, the ultimate deathtrap
     
  18. BlackJesus

    BlackJesus
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    Been heavily practicing with blender and beamng.
    Fancied a crack at giving the ETK K series a new look, still a lot of modelling work to do but starting to like the overall design.

    Still not 100% sure on the light bar but giving it a try.
    For now using original textures, got to learn how to make my own but unwrapped and placed everything so I could get an idea on the looks.


     
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  19. ! nick

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    BeamNGdrivex642021-02-0613-35-34.png
     
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  20. SuperShep1

    SuperShep1
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    • Agree Agree x 4
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