Back on this project, I will be continuing the firewall all the way to where the radiator starts. I am having these shading issues where the front and back doors meet. Does anyone know if it will make a difference on how the mode looks in beam ng or if textures will mask that? Better yet does anyone know how I can fix this? other than that I will be continuing on the undercarriage until I can get that reflection resolved.
Started to rough out the engine bay. It's actually a really tricky spot. A lot of muscle cars of the era didn't have this style engine bay but I've noticed cars like Chargers, Challengers, and Mustangs do.
A lot of cars back then were body on frame cars and therefore the engine bays did not need strut towers. However the dodge monaco was unibody construction surprisingly so the way you model it is fine Correction: The C-Body dodges use a weird system usinf Stubframes. That means that its basically like half a frame that ends in the middle of the car. the rear suspension also uses a subframe. Because that sytsem is something not common in beamng i would rather use a whole moonhawk frame for this.
So that's what they were called. I wasn't aware of what they were called but thank you, helps me out a lot.
Since we are suggesting names, I might as well throw some in too: Bruckell Bluebird Gavril Dawn..? Bruckel Oracle Idk, these are all I got at the moment.
Well, if you want to stick to a Mediterranean theme, you could go for something like Marseille, Catania, or Taranto.
Que Hot Chocolate's "You sexy Thing" for that baby, will it come complete with a Malaise Beige vinyl roof and a Malaise brown body with a garish green brocade interior ?
This is nice man, good job so far. Me and my friend were just going on about that we need a 77' Dodge Monaco in BeamNG. How about this for a repo name for it, 1977 Bruckell Empire?