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Update Speculation thread

Discussion in 'General Discussion' started by crazikyle, Jan 26, 2016.

  1. SuperShep1

    SuperShep1
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    maybe even a pop-up facelift
     
  2. FordKing

    FordKing
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    ohh
     
  3. ByteGuy

    ByteGuy
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    Yes yes and yes! I hope the devs are taking note XD
    (in all seriousness, please make it pop ups and have a Buick Reatta rear glass devs, it would make it awesome!)
     
    • Agree Agree x 1
  4. etca1515

    etca1515
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    I am really excited for the next teaser. I hope fore some Wendover stuff.
     
    • Agree Agree x 3
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  5. FordKing

    FordKing
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    same
     
  6. Trophy

    Trophy
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    Just rate it agree. Don't reply.
     
    • Agree Agree x 24
  7. YellowRusty

    YellowRusty
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    I don't know ... I can't see teasers ramping up before the dev team has delivered the devblog post(s?) they're currently working on to describe some of the new features they introduced in the last round of updates.
     
    • Agree Agree x 2
  8. Agent_Y

    Agent_Y
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    Found this inside fullsize_glass.jbeam:

    asddsdsasddasdds.png

    New body style for the Grand Marshal?
     
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  9. DaddelZeit

    DaddelZeit
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    Jokes aside, that's quite suspicious.
    Maybe just a leftover from the GM refresh?
    Let me check SteamDB for changed files.

    It appears to be from the refresh.
    upload_2021-1-20_13-42-32.png
     
    #27509 DaddelZeit, Jan 20, 2021
    Last edited: Jan 20, 2021
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  10. LJ74

    LJ74
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    That line is in quite a few other glass jbeams like the pessima, etk 800, legran etc
    I think it's just there from copying glass jbeams when making them to let the devs know what weight they should aim for so I doubt it means anything sadly
     
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  11. Agent_Y

    Agent_Y
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    That explains some stuff, and also it could be useful to modders in this case, because without it how would you know how much should glass realistically weight
     
    • Agree Agree x 1
  12. Sithhy™

    Sithhy™
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    So, while I was bored yesterday & today, I found out that BeamNG has a translation help site where you can translate the game to a language you know. Since yesterday, while going through all the things that need to be translated, I found some text strings that point to things which haven't been really teased yet & the devs usually said that they won't implement it (which is typical talk for "we'll do it later"):





    Strings added ~3 weeks ago :)
     
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  13. etca1515

    etca1515
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    Sriously this is good news, it means that, some day (or in a couple years) we will eventually have a real career mode.
     
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  14. titantls

    titantls
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    I would absolutely love this. Its a relatively small thing, well, just a walking camera is at least. But is always fun imo because you can look at a car in a realistic scale. The "getting out of your car" part is interesting. I wonder if its going to be more of a camera gimmick or if they have bigger plans for it. Defiantly hoping for this one.
     
    • Agree Agree x 11
  15. Confused_Deer43

    Confused_Deer43
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    I've been really hoping for this since the start! In the meantime I just use the freecam and try to stay at a normal human height.
    Do you have the link to the translation site?
     
    • Agree Agree x 3
  16. DaddelZeit

    DaddelZeit
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    • Like Like x 1
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  17. Alfa08

    Alfa08
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    I suspected it ever since we had the Jungle Rock Island tiser with the silhouette of a person ... This means that we will definitely have a character and maybe, given the clothing and food ads, we can eat and choose clothing. But that's just my speculation ...
     
    • Agree Agree x 1
  18. SuperShep1

    SuperShep1
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    what person??
     
  19. FalloutNode

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    that on its own doesn't really mean much, ads are just there to make the world feel more inhabited and a human is often used as a scale reference for concept art.
    the JRI remaster teaser/concept art scale reference person.
     
    #27519 FalloutNode, Jan 21, 2021
    Last edited: Jan 21, 2021
    • Agree Agree x 5
  20. Occam's Razer

    Occam's Razer
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    Adding to what FalloutNode said, a walking mode doesn't require a visual character, and while customizing a character is not unheard of in driving games, I can't see any way in which eating could be a worthwhile mechanic in BeamNG.
     
    • Agree Agree x 17
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