Help with Engine Pulleys "props"

Discussion in 'Mods and Skins' started by FakeCarGuy, Dec 20, 2020.

  1. FakeCarGuy

    FakeCarGuy
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    Hi! So I am working on using the semi engine model in the D-series for my Cummins mod and I wanted to use the pulleys from the 5.5L V8. As you can see I have moved them in edit mode to fit which is fine:
    Capture.png

    But in game the pulley rotations are messed up and I am not sure how to fix it:

    BeamNGdrive20201220-01351202.mp4
     

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  2. iRetr0x

    iRetr0x
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    In blender, set origin to geometry on all the pulleys
     
  3. FakeCarGuy

    FakeCarGuy
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    It works! I appreciate your help!

    I have one more question, is there a way to line up the rotation of the origin with the rotation of the object (the pulley)? In-game after tweaking the pulley's scale, it is a bit "wobbly." So in Blender if I were to rotate the object (the pulley) and the set origin to geometry nothing would change.

    Thanks,
     

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  4. iRetr0x

    iRetr0x
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    Well I haven’t fully learned how to fix that yet but I think if you apply all transforms, and then set origin again, then rotate the pulleys on the x axis until they are straight, and don’t apply anything after, the game will recognize it
     
  5. FakeCarGuy

    FakeCarGuy
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    Thanks again for your help!
     
  6. iRetr0x

    iRetr0x
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    No problem bro!
     
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