Hi! So I am working on using the semi engine model in the D-series for my Cummins mod and I wanted to use the pulleys from the 5.5L V8. As you can see I have moved them in edit mode to fit which is fine: But in game the pulley rotations are messed up and I am not sure how to fix it: BeamNGdrive20201220-01351202.mp4
It works! I appreciate your help! I have one more question, is there a way to line up the rotation of the origin with the rotation of the object (the pulley)? In-game after tweaking the pulley's scale, it is a bit "wobbly." So in Blender if I were to rotate the object (the pulley) and the set origin to geometry nothing would change. Thanks,
Well I haven’t fully learned how to fix that yet but I think if you apply all transforms, and then set origin again, then rotate the pulleys on the x axis until they are straight, and don’t apply anything after, the game will recognize it