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0.21 Discussion thread | Use Safe Mode before reporting

Discussion in 'General Discussion' started by Leeloo, Dec 15, 2020.

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  1. Dothero

    Dothero
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    Oct 30, 2018
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    101
    I've restarted the game and somehow, it works fine now. Anyway, I can't altf4 anymore now, is it a wanted feature ? (i'm lazy)
     
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  2. ptaku2007

    ptaku2007
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    Aug 17, 2018
    Messages:
    10
    upload_2020-12-17_12-2-6.png .
    --- Post updated ---
    I made clean install and this show up
     
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  3. pinki

    pinki
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    Nov 1, 2016
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    93
    upload_2020-12-17_21-27-32.png
    your roof is leaking))
     
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  4. den_chik

    den_chik
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    Dec 12, 2019
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    897
    I don't know jbeam rather good, but I think ColTris and Nodes are different things, aren't it?
     
  5. EnjoyMyHItsYT

    EnjoyMyHItsYT
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    no this is all jbeam.
     
  6. den_chik

    den_chik
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    OK, but are different ones?
     
  7. EnjoyMyHItsYT

    EnjoyMyHItsYT
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    wdym?
     
  8. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    Bruh coltris are basically just triangles made of 3 nodes each and they have nothing to do with the bed being wobbly, also I think that is the best they could have done with such simple bed Jbeam. I thought you guys have some basic knowledge.
     
  9. den_chik

    den_chik
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    That Nodes is for physics and Cols for dimensions.
     
  10. EnjoyMyHItsYT

    EnjoyMyHItsYT
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    but all is in jbeam file.
     
  11. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    Bruh nodes are for dimensions and weight distribution, beams are for physics and coltris are just for detecting collision, this is the most basic stuff
     
  12. den_chik

    den_chik
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    OK, that's good. Now explain: why that Cols there angled in D15?
     
  13. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    Because the nodes that create them are physically further away from the wheel wells than it visually appears. And these nodes are used to define bed deformation points. If they were closer to the wheel wells it would deform less realistically. There could also be new nodes added specifically for that angled part but why bother spending weeks to do it realistically if you can just use existing nodes?
     
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  14. den_chik

    den_chik
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  15. ktheminecraftfan

    ktheminecraftfan
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    Mar 14, 2014
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    2,104
    The "A Rocky Start" D15 spawns without a rusty paint job.
    screenshot_2020-12-18_02-35-14.png
     
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    • Agree Agree x 1
  16. Alex_Farmer557

    Alex_Farmer557
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    Dec 28, 2016
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    3,544
    Airbox on the 4.1 I6 clips into the tucked fenders
    upload_2020-12-17_13-51-57.png
    only an issue on the fuel injected and late fuel injected intake
     
  17. Akiazusa

    Akiazusa
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    Dec 25, 2019
    Messages:
    36
    I'm not sure have anyone mentioned this above. All the diesel ETK K-Series are using petrol engine gauges,which have a different RPM range.:)
    QQ20201217223619.png
     
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  18. Spec Racer Z

    Spec Racer Z
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    Joined:
    Aug 21, 2013
    Messages:
    404
    The Off-Road Trial scenario no longer spawns you in an off-road D-Series (or crawler). You spawn in an open differential V8 4WD D-Series that gets stuck extremely easily on the first rocks (I teleported past them because I couldn't get across) and can only barely make it through the mud:
    upload_2020-12-17_6-35-13.png
    The Slalom Trial scenario checkpoints are fixed! But, the Slalom Trial time trial still has checkpoints that can be shortcut:
    upload_2020-12-17_6-41-46.png

    Haven't had time to go through more than a few scenarios, but that's what I've found so far.
     
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  19. Dense Water

    Dense Water
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    Joined:
    May 13, 2020
    Messages:
    189
    If you have the covet's left blinker on, both of the headlight blinkers will light up but the rest of the lights are normal
     

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    • Agree Agree x 2
  20. Opteryx

    Opteryx
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    Joined:
    Aug 25, 2020
    Messages:
    208
    0.21 is not a very resilient build. It is nice, but requires attention.
    -Locks up when a modded engine is selected in the parts selector on the Roamer
    -Locks up about half the time when loading a modded custom config from the Saved Configs menu
    -Locks up about 5% of the time when loading a modded custom config from the vehicle selector
    -UI rendering needs to be optimized, it takes up more power rendering menu UI than actually using the game (about 12-20% cpu when driving a single car, about 40% cpu when in a menu)
    -Facelift Roamer headlights often have no texture when broken
    -Sunburst is spawns white until the car is reloaded
    -Sunburst right headlight can bend significantly before breaking
    -Roamer ESC only has one color (You may know it as Stability and Traction Control, but it will always be ESC to me)
    -Loading times are significantly increased from 0.20
     
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