I find mod not cut the FPS. Or very limited. But vehicle collisions is not great, even simple ones. Often on car drive through other for some reson, that is not acceptable. One thing is multiplayer's interactions between players... Its just poinless then no one hear other. All just in own minds. I better run the single game with AI cars that has more intellect then real people at the map.
I've never had any problem with collisions whatsoever so it's a problem on your side, maybe your internet connection.
Most likely a DM that for definition should be private unless both of the parties agree to share the conversation.
corab, a staff member/support on beammp's discord, kinda got mad that people actually preferred kissmp and weren't scared to point out beammp's flaws so he slid into penta's dms I guess
oof that must be painful to think about lol hopefully in the future when kissmp grows there will be more people playing when you play
That's because we sync parts config changes. BeamMP don't. And part config changes make game a bit laggy. We're working on minimizing the effect of that. Performance wise, a lot of people report that they can play with far more vehicles on the same server with KissMP. --- Post updated --- We're working a new sync, tho it'll take some time to polish it for the release
There's a reason why have to do it... I mean technically yes, you can do it without port forwarding but then it only works on LAN.
i dont mind about it only working on LAN tbh cause i can get my friends to come round --- Post updated --- btw i direct connected to my ip to test the server (bridge and server was running) and i got "error : failed to confirm connection" so how can i fix this?