Experimental KissMP - new multiplayer mod for BeamNG.drive

Discussion in 'Utilities and programming' started by The HellBox, Nov 6, 2020.

  1. den_chik

    den_chik
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    I find mod not cut the FPS. Or very limited. But vehicle collisions is not great, even simple ones. Often on car drive through other for some reson, that is not acceptable.

    One thing is multiplayer's interactions between players... Its just poinless then no one hear other. All just in own minds. I better run the single game with AI cars that has more intellect then real people at the map.
     
    #281 den_chik, Nov 12, 2020
    Last edited: Nov 12, 2020
  2. Srockzz

    Srockzz
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    • Agree Agree x 1
  3. LucasBE

    LucasBE
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    I've never had any problem with collisions whatsoever so it's a problem on your side, maybe your internet connection.
     
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  4. Alex [ITA]

    Alex [ITA]
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    Most likely a DM that for definition should be private unless both of the parties agree to share the conversation.
     
  5. Alieu

    Alieu
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    corab, a staff member/support on beammp's discord, kinda got mad that people actually preferred kissmp and weren't scared to point out beammp's flaws
    so he slid into penta's dms I guess
     
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  6. KrukasKlep

    KrukasKlep
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    its kinda funny that people withhold you from having your own opinion actually.
     
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  7. thomastse2000

    thomastse2000
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    When people are up I'm asleep, when I'm up people are asleep :(
     
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  8. Alieu

    Alieu
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    oof
    that must be painful to think about lol
    hopefully in the future when kissmp grows there will be more people playing when you play :)
     
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  9. The HellBox

    The HellBox
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    BeamNG Team

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    That's because we sync parts config changes. BeamMP don't. And part config changes make game a bit laggy. We're working on minimizing the effect of that.
    Performance wise, a lot of people report that they can play with far more vehicles on the same server with KissMP.
    --- Post updated ---
    We're working a new sync, tho it'll take some time to polish it for the release
     
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  10. thomastse2000

    thomastse2000
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    Cries in GMT+8
     
  11. KrukasKlep

    KrukasKlep
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    yea we need to get a proper launch on the european continent
     
  12. The HellBox

    The HellBox
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    BeamNG Team

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    We have at least 2 vanilla EU servers
     
  13. AJ'99

    AJ'99
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    how do i make a server for this without port forwarding
     
  14. DaddelZeit

    DaddelZeit
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    I don't think that's possible tbh
     
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  15. Acrain7

    Acrain7
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    Seems like a cool next step forwards for multiplayer in beamng, can't wait to check it out!
     
  16. Zero

    Zero
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    There's a reason why have to do it...

    I mean technically yes, you can do it without port forwarding but then it only works on LAN.
     
  17. AJ'99

    AJ'99
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    i dont mind about it only working on LAN tbh cause i can get my friends to come round
    --- Post updated ---
    btw i direct connected to my ip to test the server (bridge and server was running) and i got "error : failed to confirm connection" so how can i fix this?
     
  18. not yellow

    not yellow
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    Enable NAT loopback...
     
  19. den_chik

    den_chik
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    Just in action.

     
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  20. TheNightmare409

    TheNightmare409
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    Hey, thats me :), i liked racing on this track it was fun
     
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