KissMP is a new modification that adds multiplayer to BeamNG.drive. It's fully free, open source, and licensed under Apache 2.0 Main features: Cross-platform server and bridge written in Rust QUIC based networking Server list with search capabilities Full walking mode support Automatic server content downloading and mounting (Mod sync) Tiny traffic usage Voice chat support Server-side lua modding Lag compensation Ability to see driver's avatars in vehicles Ability to save favorite servers In-game server hosting uPnP support(No port forwarding is required to host server if uPnP is enabled) Contributiors: @Dummiesman (Most of the UI code, huge contributions to the core code) Carlen White - Small bug fixes, development QOL Installation: Open the archive Find KISSMultiplayer.zip file in it Drop KISSMultiplayer.zip into the C:\Users\\AppData\Local\BeamNG.drive\{..}\mods folder. Find "Windows" folder in the downloaded archive You can drop the kissmp_bridge.exe file to any place you want. Usage: Launch the bridge. If everything is correct, it'll show you the text "Bridge is running!" in a console window Launch the game. After the launch, you should be able to see server list and chat windows. Select a server in the server list and hit connect button Enjoy playing! Links GitHub repository Join our discord channel! Support me, so I can keep paying for master server and keep my motivation high Documentation Server installation: If you're running windows, just launch kissmp-server.exe file and you're ready to go. More detailed guide on server configuration can be found on this documentation page
The code is entirely open source for you to check. There's no encryption, hidden things, etc. There's nothing malicious in here
except it's open source and you don't have to pay to host a server trust me, i've been testing it along with dummies and it's got more features than BeamMP
Hey Dummiesman how's it going ? All I wanted to know is if it can mess up my Windows installation in any possible way ?
Nope. I've personally been working with The HellBox on this mod for around a month now, and have seen the ins and outs of all parts of the code. The most risky part would be if someone were able to make a BeamNG mod that were to do malicious things, and host it on a server.
There is currently an issue where, when joining a server while loaded into a map, some vehicles may not spawn Otherwise we haven't noticed anything.