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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. RadeS

    RadeS
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    Nice fake wood;)
     
  2. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    Is that real fake wood or plastic fake wood? Looks way too expensive for a Pigeon lol
     
    • Agree Agree x 1
  3. aaa_

    aaa_
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    Converted all the windows on the upper deck to the small ones and lowered the roof so that the top deck has a lower ceiling. Combined with some other tweaks this makes the body around 0.5m or 20 inches shorter vertically, much closer to a real double decker bus.



    Wondering if I should start a thread for it yet, don't want to start one when I've not made much progress as I know that annoys people.
     
    • Like Like x 7
  4. aeoe

    aeoe
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    Yeah, you should keep it here until you get it into the game.
    Also, nice progress!
     
  5. etca1515

    etca1515
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    Oh gut!
     
  6. aaa_

    aaa_
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    For some reason I can't get the modified mesh to show up ingame. Exported as a collada .dae from blender and Cleared cache game every time. Tried as an unpacked mod and then even tried overwriting core game files (after backing them up) just to see if it wasn't being loaded as a mod but still shows the unmodified mesh somehow?

    Edit: it seems if I modify parts of the existing mesh that shows up but newly created mesh/parts/objects that I made in blender don't show up in game. Is there a guide on what to do to fix this? Guessing I maybe have to create nodes and beams for the newly created mesh parts for them to show?
     
    #27006 aaa_, Nov 5, 2020
    Last edited: Nov 5, 2020
  7. Sithhy™

    Sithhy™
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    When you're creating an unpacked mod, are you also copying the Wentward files & renaming everything in them & inside the jbeams or are you just exporting the dae?
     
  8. aaa_

    aaa_
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    I put just the citybus.dae file in Documents\BeamNG.drive\mods\unpacked\dd\vehicles\citybus
    Core game files are unmodified (verified through steam)

    If I make changes to the lower part of the bus that was the original mesh it shows up in game, I messed the model up to show its being loaded, but the new mesh that was created for the upstairs section is not showing up.




     
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  9. Sithhy™

    Sithhy™
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    I'm not entirely sure but I think you will need to copy all the jbeam files that are associated with parts of modified mesh into the unpacked folder & change their name as right now the default dae overwrites yours which is why it doesn't show up :)
     
    • Agree Agree x 1
  10. aaa_

    aaa_
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    Would the front of the bus be all messed up like I made it in blender if it was loading the default file? Or does it only show the bounds of the original mesh but including changes?
     
  11. Berslers

    Berslers
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    Is the upper part a separate object in blender? If it is it won't show up without changes made to the jbeam.
    --- Post updated ---
    I think anything that is put inside the mods folder will override default content. but you're right, jbeam edits are definitely needed for this to work even somewhat properly :) .
     
  12. aaa_

    aaa_
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    Yeah, they're separate objects. I think I know what you mean about the jbeam now, I remember it defining parts of the model in there.

     
  13. Cincinnatus

    Cincinnatus
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    It's virtual wood.
     
    • Agree Agree x 3
  14. NOCARGO

    NOCARGO
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    It's leftover stock from the Grand Marshall..
    Hey.. that's why I dubbed it the Pigeon Executive :D
     
    • Like Like x 4
  15. Mr.Bot

    Mr.Bot
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    Hotel Settlement will have walls surrounding, obviously unfinished but it's getting there. Also ignore the random plants in the middle of the road, just there as a place holder :3
    BeamNGdrivex642020-11-0423-32-46.png BeamNGdrivex642020-11-0521-04-12.png BeamNGdrivex642020-11-0423-33-06.png BeamNGdrivex642020-11-0423-32-23.png BeamNGdrivex642020-11-0423-31-54.png BeamNGdrivex642020-11-0521-04-32.png BeamNGdrivex642020-11-0521-04-40.png BeamNGdrivex642020-11-0521-04-56.png
     
    • Like Like x 16
  16. DrowsySam

    DrowsySam
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    Scarab getting some attention after 6 years.



     
    #27016 DrowsySam, Nov 6, 2020
    Last edited: Nov 6, 2020
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    • Agree Agree x 1
  17. CRAZY RACER

    CRAZY RACER
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    Amazing! I can´t wait for you to release this!
     
    • Agree Agree x 5
  18. Z24zorpx4

    Z24zorpx4
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    20201106132848_1.jpg 20201106132856_1.jpg
     
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  19. XTREMEO34

    XTREMEO34
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    tbh that dosint really make sense, having a round roamer facia on a boxy van is just a no in my opinion. If you want to make it all work then i suggest your adjust the facia a bit and add more curves to that body, good luck!
     
  20. RadeS

    RadeS
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    Oh yes you are back!
    And with this exciting goodie!
     
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