Solved Ai Not Seeing Ai Road as a Viable Path and Ai Cars Turning Around on One Way Roads

Discussion in 'Mod Support' started by nachtstiel, Oct 30, 2020.

  1. nachtstiel

    nachtstiel
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    Joined:
    Dec 10, 2016
    Messages:
    463
    Hello, I have an issue currently where I have transitions between two way and one way streets in order to go around center islands. Like this:
    screenshot_2020-10-29_20-33-59.jpg
    In all of the other one way streets I have, things go as expected. However, in this case the ai does not see these one way streets as bridges between the two way streets and if an ai car is placed on them, they drive about halfway, turn around, then stop near the beginning and burn out their clutch.
    Here are a couple screenshots showing a car following the road, then turning around.
    screenshot_2020-10-29_20-28-25.jpg screenshot_2020-10-29_20-28-33.jpg

    Is there anything special I would need to do to the roads to make them work properly?
     
  2. MadHEMI

    MadHEMI
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    Sep 7, 2015
    Messages:
    146
    I hate when that happens...

    In my opinion...

    Map Creator who puts in a lot of effort explaining things in the finest details is bob.blunderton

    So maybe if you're lucky, You might be able to get help from the Master Map Creator,
    Just be ready for a long detailed read if he does try to help..
     
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  3. nachtstiel

    nachtstiel
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    Dec 10, 2016
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    463
    I literally just solved it. It turns out that in order for it to bridge like that, the two one way roads have to look like this:
    screenshot_2020-10-30_00-47-39.jpg

    I do not know why that is, but it works. My rationale is that the one way ai road has to almost fully cover the targeted two way road in width.
     
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