Last time I started having trouble I had 200+ mods installed xD The real slow down is in loading times, even on an PCIe M.2 SSD. The mod that I found slowing loadings was a wheelpack.
Oh, That makes sense. Also, If anyone could provide tips on how to get a mod started and how to use blender, I have a project I'd love to do in the far future. The Ibishu 200PX, Basically a whole new car ( pickup truck ) on the 200BX frame. I'd love support! I'll do smaller stuff first so y'all don't yell at me like everyone else.
I think there is at least one other 200BX pickup/ute out there (I seem to recall seeing some screens), but I'm not sure if it was ever released, or if that's even what you had in mind. Basic Blender tips: Look up tutorials. For everything. Maybe this sounds obvious to the point of being sarcastic, but there are a lot of resources out there for getting started with Blender. Don't worry about specializing, there are hundreds of video tutorials about modelling, UV unwrapping, sculpting, etc., but only maybe 10 specifically pertinent to BeamNG. Focus on learning the program, its features, and the various workflows you have available to you. Make, then achieve little goals. I can tell you this from personal experience, it's a hell of a lot easier to come up with grand ideas than to follow through with even the smallest of them. Start simple, task yourself with doing something small. Then do it, and work your way up. It'll be a lot harder to collect your motivation if you've given up on your first five projects, even if you are getting better with each one, so don't give yourself the chance. Blueprints aren't always your friend. They are valuable resources for getting the basic dimensions of an object down, but you only need them for the first hour or so of modelling. After that, nearly all of your references should come from photographs taken at odd angles and in different lighting. Blueprints can also mislead you into making an object high-detail only from a single perspective, which is fabulous for a 2d object, terrible for a 3d one. Master topology. I can't emphasize this enough: if you're working with vehicles, you need to learn how to handle polygons. Just matching the surface shape and volume of a reference is not enough, you need to know how to make a face display curvature, or flatness, or sharpness, or whatever shape you're trying to sell. And you need to know how to diagnose and solve shading artifacts.
I've already linked this playlist to you btw https://www.youtube.com/playlist?list=PLISKPSEUrKCBjVK0S1_dYA1tOK050FIFh