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New update runs like absolute shit

Discussion in 'General Discussion' started by DHR, Jun 26, 2014.

  1. DHR

    DHR
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    Apr 6, 2013
    Messages:
    110
    My hardware and software have no issues at all this happens only with beam on 8320fx and 760 gtx with overclock

    The whole game lags like shit, barely 30-40 frames on maps with little objects, the menu lags like hell, opening the editor takes a minute, spawning cars and AI is buggy as hell and it crashes very often. In short I can't even play this game or enjoy it one bit. I doubt you need a NASA pc to play this...
     
  2. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
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    Rerun the updater and see if it fixes anything. Also, beware that sometimes closing the game doesn't terminate some BeamNG-related processes correctly, eating up CPU. You may want to check the taskmanager processesses and see if you got any.

    And there is no need to use those kind of words, it won't make fixing your problem faster :\
     
    • Like Like x 1
  3. Jujune

    Jujune
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    Check if PostFX is enabled. It was also not really playable for me (at 46 FPS) with PostFX on.
     
  4. spavatch

    spavatch
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    Dear DHR, does the term alpha mean anyhthing to you?
     
  5. DHR

    DHR
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    yeas, it's expected but I must've done something wrong, because you need at least an i7 the way i see it...
     
  6. Davidbc

    Davidbc
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    Mar 20, 2013
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    No, I use the computer in my sig and I can run this game perfectly on max settings and multiple cars. i5 and i7 will perform the same with 1-4 cars, and then hyperthreading will help a bit with more cars, but not much. Also my menu doesn't lag at all and the editor opens instantly, there must be something wrong with your computer.
     
  7. Bubbleawsome

    Bubbleawsome
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    Many other people are playing this with a 8320. In fact, the 8320 technically out-performs my 4670k at stock. Have you updated drivers and stuff? It isn't the game.
     
  8. FURTHEWIN

    FURTHEWIN
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    Aug 5, 2013
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    Actually aside from your comment about vehicle spawning I would've disagreed, until 15 minutes ago.

    I finally got two cars on one map and holy crap is scary how buggy it can be, if I try using slow motion when there is another car around it will pause/unpause the simulation every second and now it crashes after 15
    minutes. Also now I'm getting a resource error for "Dry Rock Island"
     
  9. vmlinuz

    vmlinuz
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    Mar 2, 2014
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    I'm sorry??? 30-40 FPS is playable by my book! That's like saying, "This juicy, tender sirloin steak is no good because I'm used to filet mignon!" I get 20 FPS, and that's enough for me ;)
    Anyway, as always, UPDATE YER DRIVERS!!!
     
  10. deject3d

    deject3d
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    Sep 3, 2013
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    this is probably the most terrible thing i've ever read.
     
  11. FURTHEWIN

    FURTHEWIN
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    Actually right after the pre race update came out I was getting 28-40 FPS depending on the map, now in getting barley 15, wtf?
     
  12. pulley999

    pulley999
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    Jan 21, 2013
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    824
    The new update is lighter on the CPU but heavier on the GPU. a 650m isn't really that powerful for 60fps gaming. My advice would be to turn off AA, it's got a noticeable performance dent and being FXAA on any lighting quality other than lowest it doesn't help all that much.
     
  13. DHR

    DHR
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    Apr 6, 2013
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    All my drivers are updated to the newest. And I say that the game runs 30-40 fps which is good, BUT IT STUTTERS LIKE SHIT, it does not lag IT STUTTERS. Stutter is way worse than lag. And it's slow as fuck as if im playing it on a pravetz PC.
     
  14. RobertGracie

    RobertGracie
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    Oct 15, 2013
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    3,798
    I might have one of the worst Desktops on the Forum, since its 6 years old and running seriously out of date components in it, but I can reach 100fps on the Grid Pure map and you do not see me complaining about it....
     
  15. Arm0sius

    Arm0sius
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    Joined:
    Aug 22, 2013
    Messages:
    61
    I run the game on i5-2410M, GT 520M and 4 GB of RAM. I get about 70 fps on grid map, which is totally fine for me. The only problem is that the particles drag down the FPS down to 10 if camera is really close to those particles. Otherwise everything is fine for me and I see a clear boost in physics performance.
     
  16. tdev

    tdev
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    Developer
    BeamNG Team

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    Aug 3, 2012
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    best review of the update i have seen yet, thanks for the kind words <3
     
  17. KennyWah

    KennyWah
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    Jan 16, 2013
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    Agreed I love how grateful he is to have this update that you worked on for a LONG time
     
  18. Dummiesman

    Dummiesman
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    Sep 17, 2013
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    BAHAHAHA Best thing I've read in a long time

    @OP, Turn lighting quality to Lowest in menu, if that fixes everything then it's shadows because of the level detail. It's what lags most people ATM.
     
  19. BlueScreen

    BlueScreen
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    Joined:
    Apr 5, 2014
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    624
    Wat.
    30 fps is not lag. You have no idea what a bad framerate is. I get that running the game on mid settings (AMD FX 6100 @3.7 GHz, Radeon R9 270 Sapphire OC).

    - - - Updated - - -

    Yup. Back when I had a crappy 6670, I'd get 60 FPS without shadows, but as soon as I set it to low, bam, 12 FPS.
     
  20. Cardinal799

    Cardinal799
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    Oct 15, 2013
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    Thank you. I personally say 24 is the bottom line for FPS. (Considering the fact that it is the difference eye-wise between a slideshow and video.)
     
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