WIP Beta released The CrashHard Classic (0.95)

Discussion in 'Land' started by CrashHard, Aug 29, 2020.

  1. FlippyJimJams

    FlippyJimJams
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    i see.
     

    Attached Files:

    • screenshot_2020-08-31_12-28-54.png
  2. NOCARGO

    NOCARGO
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    Try to add these two lines to the clutch section of the (manual) transmission jbeam :
    "clutch": {
    "uiName":"Clutch",
    "lockTorque":"1600",
    → "clutchOverheatRange":"10",
    },

    Works for me :)
     
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  3. Sithhy™

    Sithhy™
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    upload_2020-8-31_22-54-41.png

    I love driving this car :D
     
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  4. Shpee Carb

    Shpee Carb
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    are there any plans to make the red painted parts a custom paintable, such as secondary paint or something?
     
  5. CrashHard

    CrashHard
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    No plans for now, maybe at some point.
    --- Post updated ---
    Im working on adding some manual transmissions :) But can not reproduce the car freaking out in park...
     
  6. B3_Burner

    B3_Burner
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    That's quite okay. Neutral and the parking brake will suffice for the time being.
     
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  7. Cop

    Cop
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    Very nice! Though, did I do something wrong? As I downloaded the mod, I only found the stock, classic version but none of the others
     
  8. FlippyJimJams

    FlippyJimJams
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    Go into the "Save and Load" you have to load them manually
     
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  9. CrashHard

    CrashHard
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    Im working on adding some manual transmissions :) But can not reproduce
    Why is this happening for some people and not others. I dont understand this.
     
  10. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    It depends if you have "Show custom configurations" enabled in the options I think, they might be treated like custom ones. Maybe if you added info files to every configuration, they all should be visible to everyone, I'm not sure if it will work but you can try. Also it would be cool if you added a value to each configuration so they get sorted in the selector, I think that's how it works.
     
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  11. CrashHard

    CrashHard
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    Thank you for this great information, I will look into that :)
    --- Post updated ---
    Sorry guys, I can`t get the clutch to stop over heating, any ideas?

    I tried adding this:
    "clutch": {
    "uiName":"Clutch",
    "lockTorque":"1600",
    → "clutchOverheatRange":"10",
     
  12. FlippyJimJams

    FlippyJimJams
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    Clutch seems fine to me.
     
  13. tony_flamingo

    tony_flamingo
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    the game crashes when i try to spawn it. any ideas?
     
  14. FlippyJimJams

    FlippyJimJams
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    Clear
    Clear your mods Cache. That usually helps but it takes a while
     
  15. XTreaserX

    XTreaserX
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    well even with the low end body it laggs by me and i dont know why my pc isnt that low end so i dont check it
     
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  16. NOCARGO

    NOCARGO
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    edited below
     
    #56 NOCARGO, Sep 2, 2020
    Last edited: Sep 2, 2020
  17. LucasBE

    LucasBE
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    what are your PC's specs
     
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  18. NOCARGO

    NOCARGO
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    Hey @CrashHard you did leave the arrows out right ? Might sound stupid but just to be sure ! Anyway, here's my transmission setup, maybe you can check it out.

    edit

    Clutch thermals demo :


    Hehh here I also stiffened the suspension, made the engine less prone to damage and more cooling efficient. I didn't change the performance however. Getting the CH Classic into a slide is very easy, getting it out of one is something else.. :p




    edit edit

    Oh wait.. I DID change maxRPM to 5500 and tweaked the tire values of the tires I'm using here.( 16x8 race ).
    Just to be clear :)
     

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  19. Chicken Noodle Soup

    Chicken Noodle Soup
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    @NOCARGO which transmission are you using? The Hopper transmission I'm using doesn't seem to have a clutch area.
     

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  20. NOCARGO

    NOCARGO
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    You can add the clutch section to it. Also you can try the one I uploaded to my post.
     
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