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Random Crashes without BeamNG recognizing it

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by FZulley, Jun 23, 2014.

  1. FZulley

    FZulley
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    Joined:
    Aug 10, 2013
    Messages:
    75
    Hey, I had 3 crashes since the Pre-Race Update that were not recognized by the BeamNG crash handler ( No Prompt to send reports e.g. )
    They always happend when a car was involved in an accident. The Torque3D.log had always the same last lines after the crashes:

    672.706232|BEAMNG| ERR | *** FATAL LUA ERROR: "lua/system/main.lua"]
    672.706680|BEAMNG| ERR | [string "lua/system/main.lua"]:93: stack overflow
    672.716384|BEAMNG| ERR | *** FATAL LUA ERROR: [string "line"]:1: stack overflow


    672.716415|BEAMNG| ERR | Stack Traceback
    672.716441|BEAMNG| ERR | ===============
    672.716476|BEAMNG| ERR | (2) main chunk of [string "line"] at line 1


    Maybe that could help :)
     
  2. fyzz08

    fyzz08
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    Joined:
    Aug 7, 2013
    Messages:
    16
    I confirm... a lot of crashes after the update... especially in accidents. Second - the info menu (top left corner) disappears without notice. To fix it you have to reinstall the game.
     
  3. SixSixSevenSeven

    SixSixSevenSeven
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    Sep 13, 2013
    Messages:
    6,958
    no you don't, click the gear in the bottom right corner and you can reconfigure the GUI including readding the info menu.
     
  4. fyzz08

    fyzz08
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    Aug 7, 2013
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    true... but still a lot of random crashes... also when switching vehicle
     
  5. tdev

    tdev
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    Developer
    BeamNG Team

    Joined:
    Aug 3, 2012
    Messages:
    3,076
    Issue #500 created. :)
     
  6. fyzz08

    fyzz08
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    Joined:
    Aug 7, 2013
    Messages:
    16
    v0.3.2
    Some new crashes to desktop on grid map - windowed

    1 - change car ctrl+e CRASH
    2 - acceleration up CRASH
    3 - change car tab CRASH
    4 - go see message on fb CRASH
    *** unplayable
    - it doesn't happen every time but once every 5-10 minutes

    easter egg - grid map go right into the shadow after the 1st set of ramps [car and graphics disappear when the camera is in the shadow]
    - on v0.3.1 after resolution change graphics like tron - no light

    - I saw no error reporting window on v 0.3.2 so I think error report still doesn't work
     
  7. Narwhal

    Narwhal
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    Aug 4, 2013
    Messages:
    1,698
    just supporting this the bug
    i have had it happen to me. I think it happens when you use a lot of cpu. I was making a map and i was using a good bit of cpu and it crashed.
     
  8. jammin2222

    jammin2222
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    Joined:
    Sep 15, 2013
    Messages:
    386
    I bet if you don't use slow motion it wont crash. As soon as I play with the slow motion buttons the game will crash within 10 minutes. If I don't touch the slow motion at all it will run all day without a hitch. (for me at least)
     
  9. Dummiesman

    Dummiesman
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    Sep 17, 2013
    Messages:
    4,699
    498.523233|BEAMNG| ERR | *** FATAL LUA ERROR: "lua/system/main.lua"]
    498.523750|BEAMNG| ERR | [string "lua/system/main.lua"]:98: stack overflow
    498.532882|BEAMNG| ERR | *** FATAL LUA ERROR: [string "line"]:1: stack overflow

    498.532938|BEAMNG| ERR | Stack Traceback
    498.532984|BEAMNG| ERR | ===============
    498.533016|BEAMNG| ERR | (2) main chunk of [string "line"] at line 1



    Weird error :p. Happens no matter what
     
  10. Aboroath

    Aboroath
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    Aug 25, 2013
    Messages:
    3,804
    Man....and the crash reports flood on in. So far I've had predictable crashes when vehicles get really chewed up, both singularly and with multiple vehicles. Hang in there devs!:p
     
  11. Trin32

    Trin32
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    Joined:
    Jun 13, 2014
    Messages:
    38
    Game crashed when chasing van on grid map :cool:

    476.084742|BEAMNG| ERR | stack overflow
    476.223770|BEAMNG| ERR | lua/system/simpleAI.lua:281: stack overflow
    476.261663|BEAMNG| ERR | *** FATAL LUA ERROR: "lua/system/main.lua"]
    476.262068|BEAMNG| ERR | [string "lua/system/main.lua"]:93: stack overflow
    476.271021|BEAMNG| ERR | *** FATAL LUA ERROR: stack overflow
    476.271064|BEAMNG| ERR | getPosition
    476.287672|BEAMNG| ERR | getSlotCount
    476.358721|BEAMNG| ERR | car0
    476.394008|BEAMNG| ERR | *** FATAL LUA ERROR: 1
    476.394044|BEAMNG| ERR | 0.008975749835372
    476.403219|BEAMNG| ERR | *** FATAL LUA ERROR: 1.1126666136074e-308
    476.403254|BEAMNG| ERR | 0.0089608952403069
     
  12. tdev

    tdev
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    Developer
    BeamNG Team

    Joined:
    Aug 3, 2012
    Messages:
    3,076
    thanks for the feedback, we are looking into it right now
     
  13. CrashHard

    CrashHard
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    Joined:
    Aug 5, 2013
    Messages:
    1,612
    Jepp crashing to desktop every 3-15min, no matter what ill be doing, driving, crashing, slow, fast, with slowmo or without slowmo. its a paine.... But when im in game, its looking fantastic :D Just have to get the random crashes to desktop under control, and we still have a amasing game here gang :) After more testing, without slowmo (at all) the game dont crash, and i have tryed ;)
     
    #13 CrashHard, Jun 27, 2014
    Last edited: Jun 28, 2014
  14. SixSixSevenSeven

    SixSixSevenSeven
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    Joined:
    Sep 13, 2013
    Messages:
    6,958
    Am I the only person to have only had 1 crash to desktop since the update launched (itself caused by a mod exploding)
     
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