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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. LucasBE

    LucasBE
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    Joined:
    Mar 22, 2015
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    2,481
    Was bored, made this :
    1.png

    Was bored again, decided to re-do it for the most part (kept the front and rear wings, tweaked them a bit) :
    2.png

    And this is what it looks like in-game at the moment :
    screenshot_2020-07-08_02-05-13.png

    Obviously it's still under a fat, heavy work in progress : model isn't finished, rear suspension is inexistant, it's lacking features, has a wrong wheelbase, it's slapped onto a Bolide Jbeam,...
    But I thought I'd share this cuz there's actually chances I might finish this one.
    For those wondering : it's not a Formula 1. More like a Formula 3 or a Formule Renault 2.0
     
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  2. Mr.Bot

    Mr.Bot
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    566
    screenshot_2020-07-07_17-48-16.png screenshot_2020-07-07_17-48-47.png screenshot_2020-07-07_17-49-17.png screenshot_2020-07-07_17-49-28.png screenshot_2020-07-07_17-49-43.png screenshot_2020-07-07_17-49-49.png screenshot_2020-07-07_17-52-14.png screenshot_2020-07-07_17-52-34.png
    I did the thing

    Went on and redid the check points I did earlier as they didn't look.. that appealing to me. But they're much better looking now :)
     
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  3. esesel

    esesel
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    3 new open wheel racers in development right now I love it
     
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  4. Bakasan

    Bakasan
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    Dec 3, 2013
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    1,434
    yes, i'll have that as an option later on (and also plan to do some racing variants, but we will see how we go)
    so far just reworking the exterior mesh, adding some polies/loops in places that are lacking (like rear body under taillights/licenseplate), fixing monor inaccuracies, cleaning up mesh ect..
    ae1.png
    once that is done I will think about making more variants (2 door, levin ect..)
     
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  5. LucasBE

    LucasBE
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    Mar 22, 2015
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    plop
    3.png
     
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  6. andrzejserafin5

    andrzejserafin5
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    Akina mountain completed!
    Zrzutekranu155.png
     
    #25566 andrzejserafin5, Jul 8, 2020
    Last edited: Jul 8, 2020
    • Like Like x 2
  7. D-Troxx

    D-Troxx
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    SSR Hasemi Prot-S
    screenshot_2020-07-08_19-34-33.png screenshot_2020-07-08_19-34-42.png screenshot_2020-07-08_19-26-46.png

    Also Made some Turbofan's for @Nekkit
    screenshot_2020-07-07_19-02-48.png
     
    • Like Like x 29
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  8. KaiserimnopYT

    KaiserimnopYT
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    then stop arguing with him aswell so i dont have to scroll through 5 pages
     
    • Agree Agree x 1
  9. LJ74

    LJ74
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    screenshot_2020-07-09_05-43-11.png screenshot_2020-07-09_05-43-43.png screenshot_2020-07-09_05-44-35.png
    ha electric car go eeeee
     
    • Like Like x 27
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  10. asakura_s30z

    asakura_s30z
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    89
  11. BrynCoops

    BrynCoops
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    screenshot_2020-07-08_19-13-44.png screenshot_2020-07-08_20-10-26.png
    More lamps and a crispy new badge.
     
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  12. esesel

    esesel
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    • Agree Agree x 7
    • Like Like x 2
  13. NooKNooK272

    NooKNooK272
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    Aug 24, 2019
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    168
    making the tube frame for the vivard p4!

    pics:
    Annotation2020-07-08204110.png Annotation2020-07-08204058.png
     
    • Like Like x 10
  14. LucasBE

    LucasBE
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    upload_2020-7-9_1-59-34.png
    professionel jbemmes
     
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  15. Dean Wang

    Dean Wang
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  16. DominoHut

    DominoHut
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    I do not know if this thread is the right place to post this but is this a good poly count/poly flow for Beamngdrive?
    upload_2020-7-8_21-31-41.png
     
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  17. CaptainZoll

    CaptainZoll
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    yep, that seems like pretty good rough density. (though you can add more edgeloops on curves to make them more rounded.)
     
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  18. HeepXJ40

    HeepXJ40
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    • Like Like x 11
    • Agree Agree x 1
  19. D-Troxx

    D-Troxx
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    Its a WIP from someone else.
     
  20. @op@

    @op@
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    20200709113539_1.jpg 20200709113553_1.jpg 20200709113605_1.jpg 20200709113650_1.jpg 20200709113616_1.jpg
     
    • Like Like x 16
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