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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

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  2. SoHigh00

    SoHigh00
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    Some more texturework:
    0.JPG 7.JPG
     
  3. Bakasan

    Bakasan
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  4. ryakra

    ryakra
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    Its almost ready to go ingame:
    MosG6nR.png
    well, its technically ingame XD:
    Y7jnzP1.png
    and now its ingame being textured. (12- 17 fps omg):

    (imported from here)
     
    #2204 ryakra, Jun 21, 2014
    Last edited: Jun 21, 2014
  5. mtchll3

    mtchll3
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    wat does it normally run at for u?
     
  6. Yotaak

    Yotaak
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    The pleasures of porting. A lot of people think its just a 1 click thing. I'm here to tell you its not.

    72ec3f12b9.jpg
     
  7. ryakra

    ryakra
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    its worse when you have over 2000 models in one file, and have to remove most of the unneeded files to make it actually run XD. (it almost crashed my 3D model viewer even for the port im currently doing, since there was tiny people everywhere with about 400 verts EACH, and I had to find each and remove them one at a time. how am I still sane)

    - - - Updated - - -

    on puregrid with the default truck (garvil D-series) about 80-90 fps.
    dry rock island with same vehicle: 25 fps
    Did a lap, it took 4 min 30 seconds.
     
    #2207 ryakra, Jun 22, 2014
    Last edited: Jun 22, 2014
  8. Cwazywazy

    Cwazywazy
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    Well, he has a Phenom II and a 550ti so I'm guessing it would be playable for people with better hardware. (Not me though. I have a A8 3850..)
     
  9. Yotaak

    Yotaak
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    The progress is real

    afec59864c.jpg

    I really wanted to keep the skid marks, but I've tried everything with the alpha maps and they still turn out as one big blob of black. If anyone knows how I will greatly appreciate some help ^.^
     
  10. ryakra

    ryakra
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    all ya do is take the texture into paint or photoshop and remove the texture you want to be alpha so its not there, not make it black, just make it not exist. (hope ya understand, if you dont you could send a (just one) texture and I can show you what I mean)
     
  11. mtchll3

    mtchll3
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    i have an a6-5200.......
     
  12. xTakedown JnR

    xTakedown JnR
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    379. Working on rivets.
     

    Attached Files:

    • 379.png
  13. Stormdrain

    Stormdrain
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    Jun 18, 2013
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    Oh yeah... I still have that half finished frame somewhere on my HDD... It needs redone though. Ill go hunting and put that back on top of my priorities.
     
  14. Calais

    Calais
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    MONAROOOOO


    (imported from here)
    (imported from here)
     
    #2214 Calais, Jun 22, 2014
    Last edited: Jun 22, 2014
  15. garyjpaterson

    garyjpaterson
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    Is that the drift track from AC? Looks good anyway!
     
  16. dkutch

    dkutch
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    If that's from Assetto Corsa, you can't release it here. The DEV's don't want their art on other forums. Remember Lotus 49?
     
  17. Yotaak

    Yotaak
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    Upon further investigation it is indeed the layout from Assetto Corsa. But the track is from rfactor that was made in 2005-2008, therefore its in no way possible that it can be the Assetto Corsa mesh.

    3929eed013.jpg

    Also, while making this track I had no idea AT ALL until one of you guys pointed it out.

    The reason I was doing this track is because its an real life track, and you know me and real life tracks, we go well togeather.
     
  18. Mythbuster

    Mythbuster
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    weeee driftrack with walltaps :D Sweeet





    So uh... Slidenodes then... This had to happen didn't it? It's a tank, by the way.
    9FDlS.jpg
     
    #2218 Mythbuster, Jun 22, 2014
    Last edited: Jun 23, 2014
  19. Calais

    Calais
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    Its coming together :D

    (imported from here)


    (imported from here)
     
    #2219 Calais, Jun 23, 2014
    Last edited: Jun 23, 2014
  20. SoHigh00

    SoHigh00
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    Well done, looks very pretty :D Keep on it.
     
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