On Hold BeamNG Paradise

Discussion in 'Terrains, Levels, Maps' started by falefee, Nov 5, 2017.

?

What area of the map would you like to see showcased in a video?

Poll closed Sep 21, 2018.
  1. Downtown Paradise

    69.1%
  2. Silver Lake

    3.6%
  3. Palm Bay Heights

    6.4%
  4. Harbor Town

    6.4%
  5. White Mountain

    11.8%
  6. Big Surf Island

    26.4%
Multiple votes are allowed.
  1. mrwallace888

    mrwallace888
    Expand Collapse

    Joined:
    Jun 17, 2015
    Messages:
    516
    upload_2020-5-25_0-25-6.png
     
    • Agree Agree x 5
  2. Szymon2007

    Szymon2007
    Expand Collapse

    Joined:
    Nov 30, 2017
    Messages:
    745
    taking from the description:"Intersection is a scenario pack that is essentially Burnout's crash mode, specifically, Burnout 3 and Revenge."
     
    • Agree Agree x 1
  3. Shtoorminator

    Shtoorminator
    Expand Collapse

    Joined:
    Jun 10, 2017
    Messages:
    36
    So you've asked for commentary, so I'll provide :)

    1. How should I release the public beta (0.x) version of the map?
    Just map. And no, not because I'm impatient or something, but mostly because I believe it's better to release such big projects in stages. Every choice in that poll is basically a whole stage, which you can built on top of previous one. Also it gives people from forums ability to test those things also in stages. Basically, you make a map, release it, people report all the map bugs, you can iron them out an release update. Then you add traffic support, get the reports from players, fix all the bugs, release the small update. And so on.

    2. How would you like to stay up to date with the map?
    I don't have a preference here, although I'm not a fan of the external program thing. Back in ~2013 or something, when I was active in GTA SA modding scene, there were a few mods which were using built-in updaters. Now that the modders abbandoned those mods there's no way to download the latest release of their mods, because the servers are down. So I prefer having archieves with updates being posted here, so at anytime, even many years later, everyone could just re-download them and enjoy the mod. Be it full 3Gb archive or many small ones.

    3. Since Stunt Run isn't well suited for BeamNG, would you rather...

    I don't have strong opinion on this. On the other hand, the more content - the better, right? :D
    Anyway, I'd include it as separate stage (see above)

    ----------------

    Also, a bit off-topic, but I just recently realized I know you from Kuru's streams, haha
     
    • Like Like x 3
    • Agree Agree x 3
  4. C747

    C747
    Expand Collapse

    Joined:
    Feb 26, 2017
    Messages:
    269
    About the first poll...
    Just the map. It could be updated to bring new features and more refined stuff. I'm a little bit impatient to be honest.

    The second poll, it could be downloading the gigantic file again, or, what I would see people with horrid Wi-Fi connections liking, small files. It can compensate for abysmal download speeds (i.e my internet, that can only reach about 200kb/s in a good day).

    The third poll....
    The more content, the better ;)
    Also, how would it compare to other maps in term of performance? I play on an absolute shitbox, so I want to know some sort of estimation or comparison to other maps (whether it runs like WCUSA, or Italy, or etc.)
    Will it need more than 4gb of RAM?
     
    • Like Like x 1
  5. falefee

    falefee
    Expand Collapse

    Joined:
    Mar 15, 2014
    Messages:
    403
    I really appreciate this feedback!

    I can't say much right now, but I'd say at least 8GB to be sufficient, 16 recommended. BeamNG acts really weird, especially on the full map.
    Usage would go up to (depending on available RAM) during loading

    then go down to like 3GB usage after loading. Once again though, no definite answer, as this could vary between graphic settings and such.
     
    • Like Like x 3
  6. Shadowracer345

    Shadowracer345
    Expand Collapse

    Joined:
    Feb 11, 2018
    Messages:
    83
    I'm so exited for this mod!
     
    • Like Like x 1
    • Agree Agree x 1
  7. mrwallace888

    mrwallace888
    Expand Collapse

    Joined:
    Jun 17, 2015
    Messages:
    516
    Well I have a 1660 Ti, a Ryzen 5 1600, and 16 GB RAM.

    I can max my graphics settings for all vanilla maps, even Italy. Even dynamic reflections. Though I keep dynamic reflections at a lower fidelity just in case, since they are performance-heavy at times.
     
  8. Porsche lover

    Porsche lover
    Expand Collapse

    Joined:
    Apr 3, 2020
    Messages:
    1,339
    Great idea tho!
     
  9. C747

    C747
    Expand Collapse

    Joined:
    Feb 26, 2017
    Messages:
    269
    I think it might run, knowing that my old silicon clusterfuck can load most maps.
    I look forward to the release.
     
  10. P_enta

    P_enta
    Expand Collapse

    Joined:
    Jan 11, 2020
    Messages:
    3,029
    As you can see from my specs in my signature my CPU is kind of a bottleneck of my GPU. It's even worse when paired with this laptops slow ass 2666 Mhz ram. this will probably run fine but I'm starting to have mu doubts.
     
  11. esesel

    esesel
    Expand Collapse

    Joined:
    Feb 18, 2019
    Messages:
    741
    When using an Intel cpu 2666 MHz is perfectly fine, you'll only get performance benefits on newer and chips
     
  12. P_enta

    P_enta
    Expand Collapse

    Joined:
    Jan 11, 2020
    Messages:
    3,029
    2666 mhz is slow as shit and whenever something gets offloaded into ram in a big program, like loading / rendering a blender file with a ton of textures, its a ton faster with faster ram.
     
  13. esesel

    esesel
    Expand Collapse

    Joined:
    Feb 18, 2019
    Messages:
    741
    That's only with render and such workloads, for gaming faster ram makes no discernable difference
     
  14. P_enta

    P_enta
    Expand Collapse

    Joined:
    Jan 11, 2020
    Messages:
    3,029

    Well I render and do lots of blender stuff. The ram is super slow and loading textures take up to 15 minutes longer.
     
  15. falefee

    falefee
    Expand Collapse

    Joined:
    Mar 15, 2014
    Messages:
    403
    A tester had success loading in with 8gb of RAM. 4GB is most likely not going to be enough, but I will consider making a lower quality version of the map.

    Hell yeah it's gonna run man. I'm running slower RAM, but SSD saves lives, super quick loading times.
     
  16. P_enta

    P_enta
    Expand Collapse

    Joined:
    Jan 11, 2020
    Messages:
    3,029
    Even on my hard drive beamng loads in 10 seconds on almost every map. I cant imagine what its like on an SSD
     
    • Like Like x 1
  17. C747

    C747
    Expand Collapse

    Joined:
    Feb 26, 2017
    Messages:
    269
    Does your HDD reach 20000rpm or what?
    Holy exhaust that's fast.
     
    • Like Like x 1
  18. P_enta

    P_enta
    Expand Collapse

    Joined:
    Jan 11, 2020
    Messages:
    3,029
    Its a 7200 RPM drive. It just has very sexy read / write speeds.

    (and yes its on my boot drive and dont @ me)
     
    • Like Like x 1
  19. FLARE_ENVY

    FLARE_ENVY
    Expand Collapse

    Joined:
    Nov 27, 2015
    Messages:
    3
    I remember seeing a mod a while back that gives points for drifting, would it be possible to make stunt run events that work off of drift points and survivable jumps?
     
  20. falefee

    falefee
    Expand Collapse

    Joined:
    Mar 15, 2014
    Messages:
    403
    I do like the drifting mod, but I don't think it's worth implementing. I highly doubt you can accurately detect if a vehicle is in the air, but only time will tell.
     
    • Like Like x 1
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice