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0.19 Discussion thread | Use Safe Mode before reporting

Discussion in 'General Discussion' started by Nadeox1, Apr 5, 2020.

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  1. charl

    charl
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    Joined:
    Aug 12, 2016
    Messages:
    90
    My monitor is the Acer CB281HK, at 3840x2160@60Hz, I run the game at 2560x1440@60Hz. I am using a dual monitor setup with a second screen at 640x480@30Hz but the strange resolution thing happens if that screen is present or not. For the FFB wheel, the only program I have running is the native drivers for the wheel.
    Note: all input from the wheel still works including buttons and pedals, the actual force on the wheel is the only thing not working. I’ve checked Steam Controller Settings and all of the checkboxes are unchecked as the instructions you linked me to say to do.

    Running the game in safe mode:
    The 1280x1024 issue is still occurring.
    But, the issue with force feedback ceasing to work does not seem to occur. Although safe mode seemed to have resent my controls.

    When I use the game normally these are my FFB settings:
    Filter- Direct
    Angle- 1080
    Linearity- 1
    Deadzones- none
    I change strength every time it stops working
    No smoothing
    Speed: 1250Hz
    Fast update type
    No response correction curve
    No side accel. feedback

    The issue is probably caused by a mod, I’ll check

    It’s been about 15 minutes of testing and after changing nothing since yesterday the FFB problem seems to have solved itself. I’m very sorry if I may have wasted your time. If it reappears and I’m sure it’s not caused by a mod I’ll make another post in this thread.

    Thanks so much for your quick and helpful response!
     
  2. Dominik H.

    Dominik H.
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    Joined:
    May 18, 2020
    Messages:
    9
    The turbocharger from the ETK 856 ttSport sounds pretty strange.
     

    Attached Files:

  3. ARES IV

    ARES IV
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    Joined:
    May 6, 2019
    Messages:
    605
    Turbine spin up and down sounds seem to match boost gauge for me?
     
  4. Dominik H.

    Dominik H.
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    Joined:
    May 18, 2020
    Messages:
    9
    But it sounds pretty loud compared to other vehicles.
     
  5. R2-D2

    R2-D2
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    Joined:
    May 16, 2020
    Messages:
    3
    I've noticed a difference in behavior in the camera path tool in the latest patch. Say you create two markers with different pitch angles. The camera will match the pitch of marker 2 before it reaches the markers position. Seen in GIF provided. Hope this can be fixed in the future.
    Gfycat Video - Click to Play - Direct Link
     
  6. Szymon2007

    Szymon2007
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    Joined:
    Nov 30, 2017
    Messages:
    745
    also the sunburst started production in 2009, which means it had 2 years to be in the wrc with the 2.0 engine
    so we either have a non-WRC car or an old WRC car

    also is this off topic?
    i feel like it is
     
  7. CaptainZoll

    CaptainZoll
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    Joined:
    Nov 10, 2016
    Messages:
    2,982
    judging by the lack of crazy bodywork, i'd expect non-WRC.
     
  8. Szymon2007

    Szymon2007
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    Joined:
    Nov 30, 2017
    Messages:
    745
    wrc cars had way less extreme aero back then tho
    compere this ford
    --- Post updated ---
    to this one
    the first one is from 2009 and the other from this year
     

    Attached Files:

    • b825616217_MikkoHirvonen-Italy-2009_002_592x333_d0997_x_0x0.jpg
    • Ford-Fiesta-WRC-2020_cabf6_x_0x0.jpg
    • Agree Agree x 1
  9. Leeloo

    Leeloo
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    The Little Engine That Could
    BeamNG Team

    Joined:
    Feb 19, 2020
    Messages:
    494
    • Like Like x 6
  10. alex1dp

    alex1dp
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    Joined:
    Mar 5, 2017
    Messages:
    67
    Previous rally cars are quite strange, the I-Series does match Group A regulations throughout its lifespan but is quite down on power for a 2.4 turbo (might just be for reliability issues); the Pessima is definitely a Group A car, but its peak torque comes 1000-1500 rpm late and it weighs 300kg too much; and the Sunburst makes peak power 1000-1500 rpm too late, 150-200 Nm less than it should about 1500-2000 rpm late, and weighs 185-195kg too much; and none of them simulate antilag, contrary to the Vivace
     
  11. umustbeloggedintododat

    umustbeloggedintododat
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    Joined:
    Feb 16, 2019
    Messages:
    1,381
    AI in chase mode became dumb, it's no longer following AI roads
    screenshot_2020-05-19_14-00-54.png
     
  12. Unster

    Unster
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    Joined:
    Jan 23, 2018
    Messages:
    469
    Can we have the traffic AI react to police lights as well and not just the siren? Maybe a lesser reaction would be appropriate, but right now traffic has no reaction.
     
  13. 95Crash

    95Crash
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    Joined:
    Jul 29, 2018
    Messages:
    1,893
    To be honest, I think that particular map has AI issues to begin with. I could be wrong, though.
     
    • Agree Agree x 1
  14. BigBorla

    BigBorla
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    Joined:
    Oct 8, 2013
    Messages:
    2
    I found a bug with the 5 cylinder engine from the vivace if it is equipped with the race exhaust. When the engine is idling the exhaust sound stops playing. Tested with mods disabled and a fresh install too.
     
    • Like Like x 1
  15. Leeloo

    Leeloo
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    The Little Engine That Could
    BeamNG Team

    Joined:
    Feb 19, 2020
    Messages:
    494
    We can't reproduce this. Could you please share your logs: https://supportid.beamng.com/
     
  16. Dominik H.

    Dominik H.
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    Joined:
    May 18, 2020
    Messages:
    9
    To compare what it sounded like before, I only found this video from an older version.
     

    Attached Files:

  17. IyoudTaker

    IyoudTaker
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    Joined:
    May 8, 2020
    Messages:
    4
    The news button is white. Its a bug or its normal ?
     

    Attached Files:

    • Capture.jpg
  18. umustbeloggedintododat

    umustbeloggedintododat
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    Joined:
    Feb 16, 2019
    Messages:
    1,381
    It's not for me.
     
    • Agree Agree x 1
  19. IyoudTaker

    IyoudTaker
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    Joined:
    May 8, 2020
    Messages:
    4
    Nevermind its fixed :/
     
  20. TilenGTR

    TilenGTR
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    Joined:
    Apr 1, 2020
    Messages:
    13
     
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