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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. BlueScreen

    BlueScreen
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    Apr 5, 2014
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    624
    Me want.
    Wow, this is looking absolutely great! I'd love to have a Porsche here since I can't have them in Gran Turismo...
    I guess the closest I'll ever get is an extremely modified Beetle... lol
     
  2. Autofan

    Autofan
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    Jun 26, 2013
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    I agree although theres always RUF. That Porsche looks great. :D
     
  3. SoHigh00

    SoHigh00
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    What a beatiful porsche! I really have to ask myself how you managed to make the spoiler rise automati/gically. I guess it really has something to do with magic.

    Some progress with the UV's of the nastiest little meshes on the Mustang. Ugh..I hate unvrapping little pieces especially if I don't know what kind of texture I'll apply to them..Glad I am done though.
    98.JPG 99.JPG This will be the first UV map. It includes everything you see in the left picture.

    Btw. I think this will be the final color combination(the blue will be more metallic):
    3.JPG
    I still have to fix the fender...It looks dented..
     
  4. BlueScreen

    BlueScreen
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    But they don't have a proper interior... Driving with interior cam sort of limits you to 450 cars.
     
  5. chris_lucas

    chris_lucas
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    Dec 12, 2012
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    If someone wants this I will upload this to my cydia repo.
     

    Attached Files:

    • IMG_0682.PNG
    • IMG_0683.PNG
    • IMG_0684.PNG
    • IMG_0685.PNG
  6. Possibly_Pos

    Possibly_Pos
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    Aug 31, 2013
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    Would love it what is your cydia repo?
     
  7. ItaliAsian

    ItaliAsian
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    Aug 13, 2013
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    Why are there coil springs on the rear when there are leaf springs? Also you are doing amazing work with all of the details.
     
  8. aljowen

    aljowen
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    Oct 21, 2012
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    Because that is what it is actually like normally on muscle cars. Just be glad its not leaf springs on the front too :p
     
  9. dkutch

    dkutch
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    Mar 24, 2013
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    It's actually not, but whatever you say.
     
  10. SoHigh00

    SoHigh00
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    Here is a screenshot of the original :) Thanks for the compliment btw!
    67.JPG
     
  11. aljowen

    aljowen
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    Well that's me told then. I thought most of them were leaf sprung?
     
  12. dkutch

    dkutch
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    They do, but from the factory they wouldn't use coilovers in conjunction with them. Aftermarket, sure.
     
  13. vmlinuz

    vmlinuz
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    Mar 2, 2014
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    I saw you had posted here. I was hoping it would be an epic mod screenshot :(
     
  14. Mythbuster

    Mythbuster
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    Aug 11, 2012
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    Coilovers + leafsprings? Nah. Shocks + leafsprings. No coilsprings.

    EDIT: I should refresh the page before I post

    EDIT@below: Yea, but not from factory back in the 60's on muscle cars I'd imagine..
     
  15. dkutch

    dkutch
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    Don't get me wrong, you can see it in the real world. Just not very common.
     
  16. Jalkku

    Jalkku
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    Sep 2, 2012
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    @filsfilms the map is one of my many wip ones. I really should finish some of them D:

    @SoHigh thanks! It's done with hydros, no magic here unfortunately :( Nice Mustang btw!
     
  17. AR162B

    AR162B
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    Aug 11, 2013
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    Made some more variations on the H45' chassis. Three wheelbases; the short one carries a lengthened D15 bed (8') with duallies or off-road tires. The medium one is the original wheelbase, due to the longer cab the bed is a bit shorter. The largest one has a car-hauler bed and will get the original (although slightly moved) cargobox.
    There are still lots of things to be done and because the Moonhawk Sedan/Station mod consumes a lot of time, if it's released it will be after the pre-race update.
     

    Attached Files:

    • screenshot08_10_13_14_15_18_19.jpg
  18. Calais

    Calais
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    Jan 12, 2014
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    418
    Now this is something I'm gonna release :cool: Have no idea what to call it though. (Mind you the polys are a bit to high)

    kawaii.jpg Screenshot_9.jpg Screenshot_10.jpg

    I keep starting new projects because Im learning. The more I do, the familiar I get with modelling.
     
  19. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

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    Modelling a boxy-shaped-thing using turbosmooth/subsurf? Uh, not a good idea
     
  20. Calais

    Calais
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    Jan 12, 2014
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    418
    Well, if thats the case Ill disable it.
     
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