Me want. Wow, this is looking absolutely great! I'd love to have a Porsche here since I can't have them in Gran Turismo... I guess the closest I'll ever get is an extremely modified Beetle... lol
What a beatiful porsche! I really have to ask myself how you managed to make the spoiler rise automati/gically. I guess it really has something to do with magic. Some progress with the UV's of the nastiest little meshes on the Mustang. Ugh..I hate unvrapping little pieces especially if I don't know what kind of texture I'll apply to them..Glad I am done though. This will be the first UV map. It includes everything you see in the left picture. Btw. I think this will be the final color combination(the blue will be more metallic): I still have to fix the fender...It looks dented..
Why are there coil springs on the rear when there are leaf springs? Also you are doing amazing work with all of the details.
Because that is what it is actually like normally on muscle cars. Just be glad its not leaf springs on the front too
They do, but from the factory they wouldn't use coilovers in conjunction with them. Aftermarket, sure.
Coilovers + leafsprings? Nah. Shocks + leafsprings. No coilsprings. EDIT: I should refresh the page before I post EDIT@below: Yea, but not from factory back in the 60's on muscle cars I'd imagine..
@filsfilms the map is one of my many wip ones. I really should finish some of them D: @SoHigh thanks! It's done with hydros, no magic here unfortunately Nice Mustang btw!
Made some more variations on the H45' chassis. Three wheelbases; the short one carries a lengthened D15 bed (8') with duallies or off-road tires. The medium one is the original wheelbase, due to the longer cab the bed is a bit shorter. The largest one has a car-hauler bed and will get the original (although slightly moved) cargobox. There are still lots of things to be done and because the Moonhawk Sedan/Station mod consumes a lot of time, if it's released it will be after the pre-race update.
Now this is something I'm gonna release Have no idea what to call it though. (Mind you the polys are a bit to high) I keep starting new projects because Im learning. The more I do, the familiar I get with modelling.