Activating System

Discussion in 'Ideas and Suggestions' started by Holland, Jun 15, 2014.

  1. Holland

    Holland
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    May 23, 2013
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    I'm working on this map and I thought since this is a driving game, there should be areas where you would want to enter an area that might have a gate blocking the entry, so I made this gate for a entry, and I was wondering if its possible to have a coded system for when a vehicle drives up close enough to a gate it will open. I'm not to familiar with TQ3D's coding system and if it allows this but, I was just though about it.

    Gate closed, vehicle comes close enough:

    (imported from here)


    Gate now opens when activated:

    (imported from here)
     
  2. destroyer8769

    destroyer8769
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    I assume it would be possible with triggers like the ones coming up in the race update, it if is possible, it would create so many opportunities for map makers.
     
  3. Holland

    Holland
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    I know, that's what I thought when I was making this layout, if its possible, it would make BNG some what better for the player, it will give that "real time" feel to it.
     
  4. go14smoke

    go14smoke
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    Most racing games solve this by simply crashing through it. Obviously that's not an option for BeamNG as it's a simulator.
     
  5. Holland

    Holland
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    That could be the case, if the gate was coded with jbeam. But I wouldn't truly know how that would turn out with certain parts.
     
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