i figured id post this here heh, i did a "little" editing on your general lee skin and i figured id send it to you here CasCadeur! its more based on Lee 1 and its cross flag Design!
Is it just me or is this car a little too unstable? Like I understand the car type but even the Barstow for instance has actual grip, this car just doesn't have very much feeling in it aside from consistent wheelspin/oversteer. Wheel user btw
cool how to you change the interior color? --- Post updated --- NOT BAD THE VIDEO IS COOL!! --- Post updated --- the second update will come out later than expected.
It's not just you. I like to do police chases and I can't even outrun the Burnside police with the Gen Lee. I spend more time spinning out, sliding into things, no traction taking off, etc, etc. I swear it's like driving on ice and snow. Admittedly I'm used to driving AWD Rally type cars in the game so I expect this car to be a little more difficult to handle but I can't even "feather foot" this thing into a parking space without the rear tires spinning. It's very nice to look at but even the real car on bias ply tires handles better than this. --- Post updated --- Just for grins I loaded up the Gavril Gladiator (what the Charger is based on). Same handling problems. I guess that's just the way they are. I must have gotten spoiled on modern cars and forgot how awful the old stuff was in the corners.
i went over the black with a lighter tan, but imma try to figure out how to make a separate skin for the interior so it can work alot like the body skins for the car, imma see what the Pickup does to utilize that. --- Post updated --- the car is equipped with dirt road tires, if you equip a racing tire it will handle much better, but, as for dirt, it handles great for me, i sling it around like its nothing and get it straightened right back up, i too am a wheel and pedal user.
I looked best i could and i cant really figure it out how they did it on the moonhawk/pick up i noticed the interior has its own J.Beam, and and but id assume it has to be made and option like in the moonhawks black/tan/red interior colors, other than that im not sure how to take that and implement that into this cat heh
That looks so good. I love the Tan interior. That's how the General Lee should be. How did you accomplish painting/changing the material? This mod gets better by the day
the mod wont make it to repository because of the General Lee ive already tried that with a skin.... --- Post updated --- people mass report the general Lee, and even Kitt.
The mod creator is better off leaving this Charger mod branded as a Dodge, rather than going for the fictional lore. Based on what I have read on this thread, the model was originally taken from SketchUp, although that may not be true anymore now that a recent overhaul took place. If the Charger mod in its current state retains parts of the SketchUp model, then it's unlikely to be approved on the repository (unless permission from the original creator is granted). Either way, don't you think it makes more sense to call it a Dodge Charger rather than a Gavril of some sort?
maybe it's time to remodel some parts of the car to fit the quality of stoat's coronet just saying don't expect anything from me until may 12 (or whereabouts) but don't treat anything on this car as final quality pretty much everything that isn't stoat's is going to get remodelled starting from the 68 year and working up to the final 70 model
How do you add the Lee 1 skin to the mod? This looks awesome! I already made a Lee 1 config so this would work well.
Any chance the skin system will be fixed? I tried making skins, and I can't get them to work properly, as the skin I tried to make either made the car look funny, or didn't show up on it at all.
Just add it too the original files, it will replace the existing General Lee skin! --- Post updated --- I did not experience this making the skin for the general lee, do you have an example?
Yes. I went ahead and provided it in the current state from where I last left off, the skin doesn't show up on the car. I think the reason you didn't run into the issues I did, is because you only designed your General Lee skin file to replace the original one that came with the mod, while I tried to make new separate jbeam and material.cs files in their own folder as I normally would when making new skins for any BeamNG vehicle. I think the issue is how the material.cs file is arranged, which I've noticed is not like how it is with the official vehicles.
Here's your problem you're using the outdated materials.cs rather than a skin.materials.json the formatting looks like you've just copy pasted one of the skins from the pre-existing skin.materials.json so renaming it to something like that should work fine