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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. chris_lucas

    chris_lucas
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    Reenacting some things from MW.
    BeamNG.drive.x86 2014-06-09 14-36-10-163.png BeamNG.drive.x86 2014-06-09 14-36-49-103.png
    BeamNG.drive.x86 2014-06-09 14-31-33-879.jpg
     
  2. FreeFall

    FreeFall
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    Might do a bit more tonight :)


    (imported from here)


    (imported from here)
     
  3. SoHigh00

    SoHigh00
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    It's the little things that count.
    1.JPG 3.JPG 4.JPG
    Found my battery :)
    5.JPG
     
  4. FreeFall

    FreeFall
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    Hot stuff man, hope my 181 will ever see the stages your mustang does atm :v
     
  5. SoHigh00

    SoHigh00
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    No doubt. I've seen your work on the ror forums and I have to say I am impressed. Oh and thanks for the kind words :)
     
  6. Mythbuster

    Mythbuster
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    This thing is already more complicated than my Lotus submarine in RoR... Very fun to work on though when you've got a 7-12 ton or so weight budget!
    9m2sm.jpg
     
  7. n0ah1897

    n0ah1897
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    Looking good.
     
  8. chris_lucas

    chris_lucas
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    Detachable hood.
    BeamNG.drive.x86 2014-06-09 19-27-42-718.png
    Also started on the Civic Cruiser:).
     
  9. Elvisnake

    Elvisnake
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    The mustang look sooo good;)

    12.png

    Somebody can help me? Why my grate just desapears in game?
     
  10. chris_lucas

    chris_lucas
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  11. FilsFilms

    FilsFilms
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  12. SoHigh00

    SoHigh00
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    Looks good but you should really smooth those triangles out :)
     
  13. chris_lucas

    chris_lucas
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    EA quality, lol.

    Next up
    Cruiser-CrownStan.png
     
    #2053 chris_lucas, Jun 9, 2014
    Last edited: Jun 9, 2014
  14. thevidmaster

    thevidmaster
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  15. BlueScreen

    BlueScreen
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    That looks awesome! I thought of making a Kubelwagen (not a Thing though) myself, but then I went for a citroen HY because of reasons.
    Edit: Polycount? It's either very high poly or you have the best smoothing I've ever seen...
     
  16. FreeFall

    FreeFall
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    Polycount atm is 13,5k polygons, then again there are loads of details going on :p


    (imported from here)
     
  17. daveywaveyHD

    daveywaveyHD
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    Please excuse my potential ignorance here, but, shouldn't there be more polygons/triangles on the hood to allow for smoother deformation (so that when you crash in game, it doesn't look like a stretched mess? I may be completely wrong, and it looks stunning! (also i may have missed previous posts containing information like this, so, if i am completely wrong and/or blind, please forgive me and know that i think you are doing a fantastic job) :)
     
  18. BlueScreen

    BlueScreen
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    You're right, it needs edge loops. He's probably gonna add those later.
     
  19. Mythbuster

    Mythbuster
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    Dat torque doe. Dat flex doe.
    9mv40.jpg 9mvgT.jpg
     
  20. n0ah1897

    n0ah1897
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