1. Trouble with the game?
    Try the troubleshooter!

    Dismiss Notice
  2. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice
  3. Before reporting issues or bugs, please check the up-to-date Bug Reporting Thread for the current version.
    0.35 Bug Reporting thread
    Solutions and more information may already be available.

Exterior Sound in Interior Camera

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by ahza2496, Mar 11, 2020.

  1. ahza2496

    ahza2496
    Expand Collapse

    Joined:
    Nov 18, 2017
    Messages:
    8
    Hello,

    I have an issue in which the sounds switch to exterior when i move the relative camera to make it look like a rally car onboard camera (see picture). Is there a solution for this? And every time I save the camera position like in the picture it just revert back to default when i reload and wont save the position. Appreciate the help.
     

    Attached Files:

    • Rally.png
    • Agree Agree x 1
  2. Nadeox1

    Nadeox1
    Expand Collapse
    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,695
    The interior sounds kick in when you are close to the Driver camera.
    You probably moved too far away from it, hence the interior sound filter is not used.
     
  3. den_chik

    den_chik
    Expand Collapse

    Joined:
    Dec 12, 2019
    Messages:
    897
    OK. Is it possible to adjust space for remain interior sound in place? (Because this issue both weird then moving wide with TrackIR)
     
  4. ahza2496

    ahza2496
    Expand Collapse

    Joined:
    Nov 18, 2017
    Messages:
    8
    I see, i hope in the future updates the interior sound filter area gets expanded or adjustable(like den_chik said), as i havent seen anything of sort that can be adjustable at the moment.
     
  5. Nadeox1

    Nadeox1
    Expand Collapse
    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,695
    You can change this by opening the camera.lua file.
    Find this line
    Code:
    return (driverPos - camPos):length() < 0.6
    And change the 0.6 to any radius you want.

    We don't plan to make it adjustable within the game.
     
    • Like Like x 1
    • Agree Agree x 1
  6. den_chik

    den_chik
    Expand Collapse

    Joined:
    Dec 12, 2019
    Messages:
    897
    But you can expand this to relevant range, sure.
     
  7. Nadeox1

    Nadeox1
    Expand Collapse
    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,695
    It is very dependent from the vehicle (interior spaces, etc).
    0.6m is what we found works best for most vehicles.

    The main purpose of that is making sure that the Driver camera gets the interior sound, the Relative Camera is a special case, as you can go outside of that range while still being inside of the vehicle.
     
  8. ahza2496

    ahza2496
    Expand Collapse

    Joined:
    Nov 18, 2017
    Messages:
    8
    Great! This solves my issue, now i can have onboard rally cam with interior sounds. Thanks a lot!
     
    • Like Like x 1
  9. Inertia

    Inertia
    Expand Collapse

    Joined:
    Dec 29, 2015
    Messages:
    1,692
    Is there a way this can be manipulated for a specific vehicle (race cars, particularly open wheelers, fighter jets etc) so that it still acts normally with hiding the UI when driver cam is selected but doesn't muffle the audio? If its not already possible surely a jbeam value could be implimented e.g. "cockpitAudioMuffle":false to make it easy to disable it.
     
    • Agree Agree x 2
  10. Nadeox1

    Nadeox1
    Expand Collapse
    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,695
    This is not possible at the moment, but we will see for future updates.
     
    • Like Like x 2
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice