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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. Miguelkun

    Miguelkun
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  2. carcrazyalex

    carcrazyalex
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    Oops, I didn't see that :p
     
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  3. BrynCoops

    BrynCoops
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    First time actually adjusting any of the .jbeam nodes.
    The fog-lights work properly now, and have low and high beams to replace the original headlights; which were completely removed.
    screenshot_2020-03-03_00-53-42.jpg screenshot_2020-03-03_00-54-53.jpg screenshot_2020-03-03_00-56-24.jpg
    One big bonus is that the fog-lights haven't immediately imploded so I must have done something right...

    Edit:
    The wing UV's work fantastically as well. Literally learning as I go and nothing's gone horrendously wrong, yet.
    screenshot_2020-03-03_02-19-55.jpg
    Don't mind the skin, just made it quick to test out the wing.
     
    #23123 BrynCoops, Mar 3, 2020
    Last edited: Mar 3, 2020
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  4. G-Farce

    G-Farce
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    Small update. Stuck needing to figure out how to make the texture "stick". Tapping brakes after a crash reverts this dmg texture to default diffuse instead, and that's no good!
    upload_2020-3-3_14-41-42.png
     
    #23124 G-Farce, Mar 3, 2020
    Last edited: Mar 3, 2020
  5. BrynCoops

    BrynCoops
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    Sounds like something to do with the breakgroups?
    Braking shouldn't even trigger a change in texture at all because the lights are broken.

    Maybe just double check your breakgroups and compare them with the normal Moonhawk see if anything's majorly different.
    That's what I do if anything of mine is suddenly broken, especially with things like glass, lights, etc..

    Nice wing btw.
     
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  6. G-Farce

    G-Farce
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    Thanks. I'm not sure. The wing and other mods aren't mine, just testing with my usual setup, just the tails mesh I made in blender. I'm using the same slots as the original moonhawk textures, just replacing them with the same names and everything, so I'm not sure why the action of tapping the brakes would make the dmg texture either invisible or remove it unless I'm missing some other texture the game needs in the folder, don't have another explanation for it lol.
     
  7. BrynCoops

    BrynCoops
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    Then again, if it’s materials it could be a cache problem.
    Clear your cache and see if the lights are still messed up.

    Other than that, all I can say is double check everything, I’d ask to check it myself if I wasn’t about to hit the hay.
     
  8. Toddolius

    Toddolius
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    Sep 7, 2013
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    It's really taking shape now, but still, there's a long road ahead.
     
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  9. LJ74

    LJ74
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    screenshot_2020-03-04_23-38-33.png
     
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  10. IAchievedBacon

    IAchievedBacon
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  11. BrynCoops

    BrynCoops
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    Those turn-stalks look familiar.
    A 200BX crawler?

    I already don’t like it.
     
  12. Taza

    Taza
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    Nice
    screenshot_2020-03-04_19-37-50.png
    Not
    screenshot_2020-03-04_19-10-16.png
     
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  13. Cory5503

    Cory5503
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    • Like Like x 1
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  14. Occam's Razer

    Occam's Razer
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    Looks like a pretty short road to me.:p
     
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  15. Taza

    Taza
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    Just tested all configs, I'll take some pics tomorrow and upload the update :)
    screenshot_2020-03-04_22-39-08.png
    Luckily I had an older game version on a hard drive, engine now has textures:D
     
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  16. Cory5503

    Cory5503
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    Awesome, excited to have it back in the game.
     
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  17. CaptainZoll

    CaptainZoll
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  18. LJ74

    LJ74
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    screenshot_2020-03-05_19-26-10.png
    Triplets
     
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  19. Kueso

    Kueso
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  20. LJ74

    LJ74
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    • Like Like x 2
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