1. Trouble with the game?
    Try the troubleshooter!

    Dismiss Notice
  2. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice

more additional mods

Discussion in 'General Discussion' started by chevy65, Feb 23, 2020.

  1. chevy65

    chevy65
    Expand Collapse

    Joined:
    Aug 12, 2013
    Messages:
    155
    I'm trying to figure how to get more additional mods on my car at one time. so far no luck.
    has anyone had any luck doing this
     
  2. ViroGamer

    ViroGamer
    Expand Collapse

    Joined:
    Jan 4, 2020
    Messages:
    219
    The only time i was lucky to have 2 additional moddifications is that i had Rk's turbo and indestructible engine (Rk's indestructible engine with the turbo doesn't work), however there was his engine mod and it already had the same turbo mod and didn't require a slot in the additional modification, so I added it and the indestructible engine. Technically 2 additional modifications.
     
  3. G-Farce

    G-Farce
    Expand Collapse

    Joined:
    Apr 1, 2016
    Messages:
    585
    It's definetly a huge problem with the way mods work in this game. Something I hope they will address
     
  4. ViroGamer

    ViroGamer
    Expand Collapse

    Joined:
    Jan 4, 2020
    Messages:
    219
    They should add atleast 4 additional slots :/
     
    • Agree Agree x 1
  5. Nadeox1

    Nadeox1
    Expand Collapse
    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,683
    Most mods do not cope well with each other.
    I'm not sure how having more 'Additional Modification' is actually of any benefit there, may actually cause more problems with incompatibilities within different mods.
     
    • Agree Agree x 1
  6. Diamondback

    Diamondback
    Expand Collapse
    Vehicle Systems Lead
    BeamNG Team

    Joined:
    Apr 8, 2014
    Messages:
    1,957
    Also note, multiple slots of the same type are not possible, so not only would this mess things up with incompatibilities, each mod would also have to decide which specific mod slot to use...
     
    • Agree Agree x 4
  7. AR162B

    AR162B
    Expand Collapse

    Joined:
    Aug 11, 2013
    Messages:
    830
    If the filenames, jbeam and flexbody names of mods have an unique name (thereby also not overriding original content) and the slot structure is kept intact mods shouldn't interfere with each other right?
    Are there some guidelines like these available?
     
    #7 AR162B, Mar 3, 2020
    Last edited: Mar 3, 2020
    • Like Like x 1
    • Informative Informative x 1
  8. JBatic

    JBatic
    Expand Collapse

    Joined:
    Jan 22, 2015
    Messages:
    1,048
    A lot of people don't seem to maximize the slot well
    many use it just for a light bar or random part, but the best way is to use it to make more slots
    the mad mod was a great example of this since all the extra parts went in the mad mod slots that were under the mod slot
     
    • Agree Agree x 1
    • Informative Informative x 1
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice