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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. MrJavelin

    MrJavelin
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    Joined:
    Apr 21, 2019
    Messages:
    660
    Go go me fullsize wagon
    gogomefullsizewagon.png
    Felt too inspired to do this after seeing SuperAusten64's post in the Cherrier Vivace thread.
     
    • Like Like x 4
  2. Nekkit

    Nekkit
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    Joined:
    Jun 30, 2018
    Messages:
    1,296
    screenshot_2020-02-16_21-48-44.png screenshot_2020-02-16_21-48-27.png screenshot_2020-02-16_23-54-07.png
    Hmm
     
    • Like Like x 30
  3. SebastianJDM

    SebastianJDM
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    Apr 9, 2017
    Messages:
    856
  4. MrJavelin

    MrJavelin
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    Apr 21, 2019
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    660
    Why not?
     
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  5. bendervdb06

    bendervdb06
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    Joined:
    May 29, 2014
    Messages:
    152
    hello world

    Im
    ben dazzarius
    I
    Presente My all project 2020
    For
    Beam NG Drive
    1
    HUMAN RIDER

    3 life layer soft body architecture

    With LIFENESS ORGANES
    ,brain,eye,trachea,esophagus,heart,lung,stomach,liver,kidneys,intestine
    ;
    Medical SKULL

    skull,jaw,neck,thorax,vertebrae,coxis,hip,tibia,foot,arms


    &
    BodySkin
    & driverSuite
    Starting date 02 02 2020

    2

    BikeMod
    Starting date 02 02 2020


    3
    Wip
    Alpes Maritimes
    "french riviera" MAP

    True size 47 klm *76 klm
    Starting date 07 15 2017
    PIPE LINE REFLEXTION 2017 2019 TOOL & TIPS

    TRAFIC TOOL COMPATIBILITY
    MULTI MATERIAL GRIP
    CAST DECAL TIRE ON STATIC
    animation static collision dont working

    4
    Wip
    Hypercar New Car
    +2000HP
    4X4
    8 Gear
    Top Speed
    + 500 klm :h

    Starting date 9 31 2019



    Blender 2.8
    "0;1;2;3"
    Pyton tool
    for jbeam utility
    investigation
    TOOL
    1
    Open street Map Prenium

    18 Euro
    for import
    huge osm data in blender

    2
    ARMORY PAINT
    17 Euro

    "LIKE SUBSTANCE PAINTER PROGRAME "
    BUT LOW COAST

    For resolve
    texture resolution on huge terrain
    steep 1


    2
    BASE TEXTURE 16384 PIXEL
    Step 2


    47klmX47klm /
    16384/16384pixel
    2.86 M metric

    by pixel

    not good redering !!

    solution
    create 24 custom
    8096*8096 LAYER
    or
    16384*16384


    /24
    1950mX1950m

    8096 pixel X 8096 pixel
    24cm = 1 pixel resolution

    16384/16384pixel
    11 cm = 1pixel resolution

    for MOST RESOLUTION scall

    1:1Rendering

    Terrain Mesh pipeline

    start
    import 2 osm mesh

    so 2 X 6 000 000 face

    for north & south location
    sea & montain

    split by 8 individual object

    target redux under 750 000 polygone

    for import individual one by one


    in
    "Beam NG"
    Wait for final demo redering

    1 year ago with out blender



    My Test Map Lab



    another methode terrain creation
    with blender open street map
    test imoprt & rendering ....



    Timelaps ai trafic on static dae


    Part 2
    convertion & test ai on my methode map

    Mutli Grip to static Mesh


    2 year ago test huge city buildind


    good new everyone
    is alternative programe like a subtance painter
    but
    low coast 16k resolution max quality png 8 bit or other format 32 bit
    for unity , unreal engine & more custom state to rendering material layer
    normal metalic roug ao ....



    currently I am looking for
    a solution to import
    buildings in photgrametry of google earth with software like 3d ripper or ninja ripper

    02 18 2020
    okay
    Now possible with this suite of programs


    Render Doc 1.6
    to flash the output of the gpu bandwidth
    come from the chromium API

    because it doesn't work with
    Chrome
    on this configuration
    win 10 64X pro
    GPU 1070 8 GB
    16GB ram

    to
    blender plugin
    import .rdc format

    enjoy
    more details in coment to is video







    Start final rebuild with all methode
    02/2020

    PS
    I am also in training on blender
    Via Motion Live Teach .com
    for the creation of Plug in for blender in python
    I plan to invest in training over three months at 96 Euro
    in addition to a follow-up of my projects
    it will allow me a more driven evolution on the quality of my work
    the creation of such a plug in would facilitate the creation of Jbeam for all types of vehicles
    human motorcycle plane exe ..
    I need all the knowledge and experience available on the furum,
    if you had created your own car;
    In order to establish a methodology
    step by step,
    to create the buttons
    of function of our example node
    hydro suspention wheel hinge
    collected the different types of mechanisms already existing
    recreates a universal logic language
    example

    if i want to change the suspension of the civetta by that of the sbr
    there is an incompatibility because!
    even if our two pieces have the same number of links
    jbeam playback cannot be performed
    once the names of our nodes correspond to the nodes
    of related on pain of finding a collapse the structure
    from our car
    so I think developped a universal language
    for the common parts of a vehicle
    body chassis susspention brake exe ...
    for ease of transferring parts from one vehicle to another

    then easily allocated a specific configuration
    using button

    example:
    : Class:
    "Suspention"
    :type:
    'classic', 'sport', 'competition', 'prototype', 'eletromagnetic'

    with graphic logic
    because blender
    has a blue print interface like on
    "unreal ungine"
    in order to connect our jbeam
    example in the photos under the last version of UP B G E

    exmple blender pipeline plug in easy inspection

    https://miro.com/app/board/o9J_kvdIEKw=/
     

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    #23045 bendervdb06, Feb 17, 2020
    Last edited: Mar 13, 2020
    • Like Like x 13
    • Informative Informative x 3
  6. Crazy Killer

    Crazy Killer
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    Banned

    Joined:
    Sep 13, 2018
    Messages:
    663
  7. Mr.Bot

    Mr.Bot
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    Joined:
    Feb 5, 2017
    Messages:
    566
  8. Nathan24™

    Nathan24™
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    Joined:
    Apr 18, 2017
    Messages:
    2,339
  9. nowysen

    nowysen
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    Joined:
    May 31, 2019
    Messages:
    761
    vodka car vrom 6 whel
     
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  10. allen key

    allen key
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    Joined:
    Feb 17, 2015
    Messages:
    191
    i apologise for my rude behaviour, although its no excuse, i misread that entirely.
    i put the previous message in a spoiler, as i don't want to just erease my mistakes,
    i hope to learn from them and remember to read things properly next time before posting

    im guessing you don't have a clue of what youre doing, and just ripping models/mods of other people for fake progress
    yeah you just claimed this mod: https://www.beamng.com/resources/civetta-bolide-corse.2903/ created by @NinetyNine! was made by you
    nice try
     
    #23050 allen key, Feb 17, 2020
    Last edited: Feb 18, 2020
  11. LucasBE

    LucasBE
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    Joined:
    Mar 22, 2015
    Messages:
    2,481
    No he didn't. He never claimed that the bolide corse was his mod. The pictures for his hypercar are in the bottom of his post, and it's NOT the bolide.
    He just doesn't speak english very well. He made models, put them in-game and even made conversion tools for Blender.

    Do your research before accusing someone next time please.
     
    • Agree Agree x 8
  12. bendervdb06

    bendervdb06
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    Joined:
    May 29, 2014
    Messages:
    152
    yes indeed my first tests are based on an existing mod this is the principle due reverse engineering the advice given to me by an official content developer; therefore yes before creating my own car; I am based on a model existing to understand the nodal logic 1 year ago I find it just a pity that you retained only from this detail of my research but passion; Thank you for your interest
     
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    • Informative Informative x 1
  13. allen key

    allen key
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    Joined:
    Feb 17, 2015
    Messages:
    191
    ah i see, i what you meant, sorry for the misunderstanding, my bad
    i totally misread that part of your post.

    i apologise for my blatant rudeness
     
  14. Average Person

    Average Person
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    Joined:
    Jul 8, 2015
    Messages:
    582
    Was just doing some minor stuff on my map and figured out how the coordinates worked on imported objects so I can do this now
    20200217211102_1.jpg
    sample1.png
     
    • Like Like x 13
  15. bendervdb06

    bendervdb06
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    May 29, 2014
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    152
    • Like Like x 1
  16. Ulrich

    Ulrich
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    Joined:
    Aug 15, 2013
    Messages:
    1,196
    a
    render2.png a.png
     
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    • Agree Agree x 2
  17. bendervdb06

    bendervdb06
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    May 29, 2014
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    • Like Like x 1
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  18. Sithhy™

    Sithhy™
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    Apr 5, 2017
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    Noice & smooth

    Is that a custom car or a replica?
     
  19. Inertia

    Inertia
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    Dec 29, 2015
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    1,692
    • Like Like x 12
    • Agree Agree x 2
  20. Average Person

    Average Person
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    Joined:
    Jul 8, 2015
    Messages:
    582
    20200219005539_1.jpg
     
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