Even with the small bugs, I'm enjoying this. What I'm wondering though is why the game devs didn't originally make these variations of the ETK800. I have nothing against wagons but sedans, coupes and convertibles are fun too. I didn't pay much attention to the ETK800 before this and now it's one of my favorites.
I tried to fix "fenders" there are new problems. I can try to fix everything else but it will take time. This will affect the - front bumpers - headlights - hood
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Tested on version 0.18.4 !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! LAST UPDATE: Link Fixed: - Fenders - Front bumper - Hood - Headlights - Brake light on trunk "Scalota" - Exhaust "Scalota" - Exhaust "L" - Front Doors "Scalota/Sedan/L/Coupe/Cabrio" - Front car door trim - Lettering - Interior sounds Installation: C:\Users\USERNAME\Documents\BeamNG.drive\mods\repo\ Delete folder "etk800" C:\Users\USERNAME\Documents\BeamNG.drive\cache.0.18.4.1\vehicles\etk800\ If it doesn't work with .zip then try to unzip to a folder C:\Users\USERNAME\Documents\BeamNG.drive\mods\unpacked\etk800_sedan\ If you find any bugs, you can write to me.
No, you did the right thing. I know this problem. I think that the interior of the car conflicts with the mod. Because the mod takes the interior from etk800. I'll see what I can do about it
Fixed? There was a problem? Honestly, I've been having so much fun playing with this mod I didn't even notice any problems!
Strange for some reason I could not determine what the problem is. The main problem of the mod was that the car could not move... --- Post updated --- But now you can play with this mod even more fun)
Hi I didn't expect so many people to want this mod fixed, it's cool to see that it still brings so much enjoyment. Just to let you all know, once the fixes are done I'll update the repo version as well. Bekwennn and jerrie are doing a great job at fixing this without even knowing much about modding this game, learning in the process. Since I'm having more time now I can help with the last bits, but all credit is due to them, thanks for bringing this mod back to life! This is due to the "new" subframes I suppose, since there is some tension in the jbeam. I'll look into it.