No French cars have been sold in the US for decades as far as I can remember. It will likely be EU spec only.
At the bottom of this page: https://www.beamng.com/threads/development-media.24313/page-4 I would like to see general emergency equipment put into these vehicles. Like a rugged mounted laptop, and metal partitions. (Like these)
race interiors, police interiors, they'll come eventually. i'm positive. it's super odd to drive a race car or police car with it's stock interior, and considering how out-of-place the hopper's stock interior looks in the rockhopper, i'm hoping they'll get on it relatively soon. i actually almost expected a racing/stripped interior to be added to the hopper when the crawler came out, to be the first in the game, but no such luck.
Well, does it have to be only French influences? Because ngl I see a lot of Leon, Focus, and a bit of McLaren in this car as well.
i see quite a bit of focus and even volvo in it. let's not forget that the ibishu hopper is hugely based on a jeep wrangler, which is an american vehicle.
The cars in question might show up mid/late 2020's at the earliest, and this car is early 2020's, so probably no US version.
The French fled the US market years ago because no one wanted the automotive equivalent of an early M16 rifle. However Peugeot appears to be set on returning, and not every BeamNG car is an exact equivalent to a real-life car (even the 200BX, which looks like a dead ringer for an S13, is actually a mixture of the coupe and liftback versions), so US-specific bits would definitely be nice to see even if few default configurations use them.
This is only a devblog giving us a preview of that cherear veavacay, I'm guessing on a release for around the beginning of march. That car probably isn't the only thing thats coming to the update, and we haven't really got a "proper" teaser for it like every other vehicle gets a few days/weeks before release.
Yea I'm guessing around early/mid March. If I were to take a guess the update will include the Vivace and various revamped maps (Port, Small Island, JRI?? etc.) Revamps to vehicles are likely too. I'm guessing the next stage of the D-Series revamp, possibly a Bollide revamp too?
Will the high performance variant or the Cherrier Vivace comes with the turbo I5 and manual transmission?
It seemed to me to have two performance versions with the yellow one and the blue. One FWD and i4 like a Focus St/Golf GTi and one i5 and AWD like a Focus RS/Golf R
I appreciate the lights across the back, I've always liked that lighting format on cars. Also, I like the diverse range of models, all of them have unique design ques. Also, the pictures on DB reveal seem to have slight motion blur. Is that just a post effect or should we expect something with the in-game camera? Also, the sunset and overall weather seem more realistic and pleasant, particularly the picture of the (whatchamacallit new car) jumping on that road in the sunset (I can't give the exact picture bc the website is getting real bad buffering on my pc).
So I go out and come back to the Cherrier Vivace. I'm impressed. Not only by the car, mind you, but by the in-depth look at its development that our four devs put out. I've never seen such openness at this stage of vehicle development; why they made the decisions they made, how those are going to affect the final car, the amount of data on what's going to be present in the release. It's unprecedented, and I'd like to note that it certainly seems to have had an effect on how the community responded to the car compared to previous car reveals. Not only that, but I was able to follow most of what was being said because of how things were explained. That's not normal for me. Usually I get bogged down somewhere in the technical details of how such-and-such a system works in real life, or how something is being simulated in the game. Fabian in particular did an outstanding job of this, not only explaining what the new system was designed to do, but what to look for in the little graphs to see what exactly was the system at work. I often don't understand most of the microblogs on vehicle dynamics and controls because I don't know what any of the information being measured actually means. Adam also deserves recognition for not only telling but showing how unibodies were and now are being designed, as well as how he went about designing a modern-style unibody with the strength further outboard. This is especially valuable information for anybody working on a modern car mod! Fortunately, I have a bit of a better grasp on the process behind 3D modelling, but I still want to commend Mitch and Alexandr on providing plenty of information and pictures. I think that those really helped the community get a firm grip on what the Vivace will be like. In fact, I can only think of one thing left on the Vivace to speculate about: Are those working turn signals on the mirrors?
anyone have that past update list (that has the days between updates) that was posted a few times here?