UV maps are mostly done, minus some minor tweaks. Next up would be to make some proper textures, currently everything's just a flat color so I could see how it looks. Not too sure about the text on the sidewall though. It looks out of place because the rest of the sidewall is lacking details but modeling everything would be way overkill. Any ideas for that would be appreciated.
Once you know how to do that it's not too difficult, create your text in GIMP, in the menus find 'trace bitmap', export the result as scalable vector graphic (.svg), goto Blender, import svg, convert text to mesh, extrude slightly so the text becomes 3d and take it to the tire wall.
Been working on a few things New car NFS Heat Polestar Wing Padded rollcage Aero Mirros Some weird useless suspension type which is too hard (physically) and stupid to explain Leaf Ministock Also some other things which I can't show just yet but i can assure you they're worth waiting for And note, CaptainZoll's Headlights don't work with the sunburst crawler but I will try to get them to
I was thinking more in terms of it adding too many tris to the model, since the wheel+tire is already at 103k tris. I guess I could just go for broke with it. Thanks for the tip though! I didn't know you could convert svg to mesh in blender.
Yep, once you have your mesh you can always go and try to reduce its face count manually or even with that modifier ( forgot its name at the moment was it simplify ? ) either way it won't add thousands of coltris to the tires thousands of coltris I guess edit : Actually I don't know why I mentioned coltris, must be because you mentioned tris
We didnt get permission from Re:Z_IA in person, however on the Kashira’s thread it says anyone is allowed to make a mod based on or for the Kashira. If you’re not happy with us using the kashira then let me know
"Based on" most likely means content for the Kashira, not meshslaps based on it. I'd go ahead and ask 'em to be sure. Edited because I was rood.
I'm completely fine with mods that are based on my own, but they need to be edited from the original in some significant way. For instance, I've been asked before if someone could try to make a "gen 3" Kashira, using the gen 2 as a starting point, and since they were planning on making fairly significant edits to the mesh and jbeam, I was completely fine with it. However, from what I can tell, it looks as if you've just taken a pre-made model and put it on the Kashira jbeam with little-to-no edits. Now, I could potentially be ok with your mod if you edit the model to fix all the materials and issues with moving props (and probably lower the polycount, as premade models tend to have way too many polys to work well in BeamNG), as well as redoing the parts of the jbeam that don't fit the mesh well or don't make logical sense (at very least, the rear doors definitely shouldn't still have the sliding mechanism). In it's current state though, your mod seems too meshslappy for my tastes, and I'd much prefer if you used like an ETK 800 jbeam or something if you're not planning on making more significant changes. And I apologize if my rule on derivative mods was a bit unclear. I've gone ahead and edited it a bit to try and fix any uncertainties for the future. If you're ever uncertain about something though, it never hurts to ask. I'm generally a pretty lenient person when it comes to derivative works, and if something isn't quite enough for me to consider it a "significant change," we can discuss what the mod still needs. And like I said, if you do make some more significant changes to your mod, talk to me again and we can re-discuss usage of the Kashira jbeam. I just don't want a bunch of super low effort meshslaps based on it, that's all.
Planning to add some old quarantine flags up against the containers and some other cool decals are to come
Now waiting for approval for the Bruckell LeGran & Aerocoupe - FH-Sport variants. It's online now: https://www.beamng.com/resources/bruckell-legran-aerocoupe-fh-sport-variants.11040/