EcUsa, WcUsa and Italy Light revamps

Discussion in 'Ideas and Suggestions' started by KrukasKlep, Jan 13, 2020.

  1. KrukasKlep

    KrukasKlep
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    With the lighting rework we got with the last major update, it seems like we won't have to wait long before other maps will get a Lighting revamp to make them look good at night.
     
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  2. Alex_Farmer557

    Alex_Farmer557
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    as well as this, wcusa needs an improvement, it runs worse than italy, at about 50-75% the fps
     
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  3. FFIVGUY

    FFIVGUY
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    I can run Italy just fine, but when I load WCUSA it is extremely laggy
     
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  4. MrJavelin

    MrJavelin
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    Well, I think these are some peculiar cases, seeing as how Italy (4096x4096m) is twice the size of WCUSA (2048mx2048m), and as such, Italy would be more densely populated with vegetation as far as I know. Someone might need to make a WCUSA diet map like they did Italy.
     
  5. Kasir

    Kasir
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    It needs an overall update too. I feel like it could've used maybe 2 and a half more months in development. But, with the recent cycle of map updates, I'm keeping my hopes high that we'll see something soon, whether it be just optimization or a full update.
     
  6. ManfredE3

    ManfredE3
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    WCUSA used some experimental map features, and something definetly seems to be weird. When it first came out, a lot of users with proper gaming PCs reported awful performance, yet my 745m could handle it fine. Even now my old laptop with a 745m can get about the same FPS on Italy and WCUSA, yet my new computer with a 1660ti does not like WCUSA. It's the only map I get frame drops and artifacts on and I get maybe 10fps less than I do on Italy.
     
  7. KrukasKlep

    KrukasKlep
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    Guys, optimizations are important, But this thread is about the lighting for buildings at Night in particular. Lets not Get offtopic this quickly.
     
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  8. Brother_Dave

    Brother_Dave
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    I think the devs mentioned it in the lgihting update, that not all maps were update to the new lighting yet.

    Also, WCUSA is slow due to drawcalls, i think, atleast according to @bob.blunderton and it sound right. Looking forward to that problem solved too since i cant use it but all other maps are fine.
     
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