I am aware that dead ends do exist in real life. I was being way too picky, but the dead ends on the second and third shot are both on the same road. I think the road dead end in the second shot should go to the road with the white bridge on it. I was being way too picky about the 4th and 5th shots and I was being a tiny bit picky about the first and third shots, but the second shot could have gone to the road with the white bridge on it. I also think that Utah's collapsed bridge should be fixed, but I do think the road in Utah that the collapsed bridge is on should have a dead end on it within 0.50 to 0.75 miles, but that's just my opinion.
I wish there was more variety in the dead ends on maps at least. Have a couple of down trees on ECUSA, have a rockslide or something on Utah, etc...
In my opinion dead ends should be placed further on the edge of the map (if possible). It would make a feel that map is bigger and more open. For example on Hirochi Raceway first blockade is unnecessary.
ECA and JRI are islands, those have coastlines and for me it works better than roadblocks. Italy has less of roadblocks too I think as it also is designed as an island? WCA has indeed bit much of road blocks, with quite small area and relatively straight roads trough it, that feels quite small and it feels I'm constantly facing a road block. While overall WCA is great design, few more looping roads instead of roadblocks could make it feel less restricted, but not sure if there are plans to expand it at some point as now game engine could actually support bit bigger area.
I totally agree. By the way, which Hirochi Raceway blockade are you talking about? Are you talking about the one with the bulldozer? I got feeling that I know which blockade you are talking about, but I just wanted to ask to make sure. You are correct. East Coast USA doesn't have any roadblocks whatsoever. That map has like 1 dead end road that ends at a house and it's in the countryside,. It's also not very close to the town at all. I do feel like that East Coast USA needs more roads that are closer to the edge of the map. For example... I think there should be road facing the direction (that this photo is facing) that ends at a house in a quarter of a mile or so. --- Post updated --- By the way, I know that there are trees there, but if I built that road. I would would remove the trees that were blocking the road that I suggested.
The way I understand it, the first block is there to prevent people from accidentally driving down that road, and the actual end is placed further out to make it seem more realistic.
They also added sand piles etc. so you can actually have some playtime even on that area. Some construction zone screenshots etc. are possible there. I think that roadblock is one of the best of all roadblocks.
I don't think so. It feels even more restrictive having all these roadblocks lying around a la West Coast USA serving as harsh reminders of the limitations of the map. Having roads just loop back onto each other feels more natural than harsh barriers blocking you from going to certain places. I believe B25Mitch didn't want to add loops for some reason. I also remember him saying that the roadblocks made the map "feel like part of a bigger world", but the roadblocks make the map feel smaller and more restrictive. There are just so many of them too.
I totally agree with this. I do think having roads loop is more natural then road blocks. By the way, speaking of B25Mitch, I did like his Mount-Coo-tha mod, but I did not like the roadblocks on that mod at all. I prefer loops to roadblocks. I would rather have dead ends then road blocks. Road blocks suck unless they are temporarily for police related things. Now, the devs do have those roadblocks probably because the areas the road blocks are blocking you from going to are unfinished. West Coast USA isn't even that big of a map to begin with and having the roadblocks just makes it feel even more restrictive. I know that map is getting a minor update, but I really think it needs a major update between late 2020 and early 2021. I do like driving on West Coast USA, but the map does kinda feel it's starting to age a little bit, but that's just my opinion. I would prefer looping roads to road blocks. You make a very good point about West Coast USA.
Because it's buried in the parts selector and they never mentioned it in a changelog so I don't even know when it was added. IIRC, it was right after I made this account (late 2016).
Since we are talking about dead ends in maps... ETK driver experience centre has 3 dead ends. I know that it's main purpose is the campaign mode, but in freeroam it feels way too small.
I honestly can't imagine any game update as "disappointing", even just because they are usually the fruit of the hard (and passionate) work of developers, much less so this one, which is shaping up as a massive, feature-rich update... Whatever comes next, I'm just excited, because the game is clearly evolving and the devteam is taking good care of it. I might find new content not particularly enjoyable or interesting for me, I might disagree with some of their choices and decisions, but I love how they always find ways to improve their game (and themselves) upon.
speaking of the DEC, I think the entire map needs expanding. redo the heightmap so the existing 1x1km is within a 2x2, maybe even a 4x4km heightmap, and add some small villages, and either a nurburgring style test track, or some high speed oval like the nardo ring or ehra-lessien.
I was browsing Steam global top sellers. BeamNG.Drive is at position 74 of 12576 products. Some people clearly are liking this game Also https://www.beamng.com/threads/development-media.24313/page-4#post-1094896 That device is looking really cool, why anyone would want mesh with that beauty? I see also that Diamondback's car is using brakes in manner I wanted mine to use brakes, but could not see how to make that happen, so looking forward of future updates and maybe that capability arrives to us