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Update Speculation thread

Discussion in 'General Discussion' started by crazikyle, Jan 26, 2016.

  1. rottenfitzy

    rottenfitzy
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    And VW’s base US engine was a 2.5l I5 for years, also based on the Volvo design.
     
  2. Cilria

    Cilria
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    New Graphic inprovments! :D
     
    • Agree Agree x 2
  3. Confused_Deer43

    Confused_Deer43
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    I have to say the new Utah with the graphics improvements almost looks like a real photo, incredible!
    Also, the ETK in the last comparison photo has different brakes, just something I noticed.
    So all these improvements may not be in the next update, but I'm super eager for the final product
     
    • Agree Agree x 1
  4. MilanKD

    MilanKD
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  5. EruptionTyphlosion

    EruptionTyphlosion
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    Does anyone know what this car is? I'm thinking Bluebuck or Barstow, but I'm not 100% certain.
     

    Attached Files:

    • upload_2019-11-14_8-22-55.png
  6. GotNoSable!

    GotNoSable!
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    99% Sure that's a Burnside, looks rounded enough to be.
     
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  7. ManfredE3

    ManfredE3
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    New stuff in the blogpost looks nice; this game makes me so glad I built a proper PC back in August. Hopefully we will see some more types of paint finishes soon, that K-Series looks nice.
     
  8. KrukasKlep

    KrukasKlep
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    M a k i n g t h e s c e n e r y b l u r r y w h e n y o u g o p a s t i t w i t h h i g h s p e e d
    Motiones blorres
     
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  9. Glitchy

    Glitchy
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    Maybe we’re overthinking. Because it’s just an I Series.
     
    #18829 Glitchy, Nov 14, 2019
    Last edited: Nov 14, 2019
    • Agree Agree x 3
  10. 95Crash

    95Crash
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    DEATH TO THIS POST!!
     
    #18830 95Crash, Nov 14, 2019
    Last edited: Jun 2, 2020
  11. Glitchy

    Glitchy
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    Is it just me, or does the fire look a bit different. Will it actually emit light now?
     
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  12. KrukasKlep

    KrukasKlep
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    Better question, Will there be Motion blur?
     
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    • Agree Agree x 1
  13. ChromeAdders

    ChromeAdders
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    • Informative Informative x 3
  14. /Kobi

    /Kobi
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    To be honest, I don’t really like the new lighting on vehicles, as they seem like they are made out of non-reflectic plastic. You can see this effect on the K-Series and D-Series comparison pictures. On the other hand, maps look much better now.
     
    • Agree Agree x 3
  15. SuperAusten64

    SuperAusten64
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    Agreed, it reminds me of the reflection systems in the oldest versions of BeamNG (which I think was due to a standard white cubemap for reflections). The current lighting may not be realistic either, what with its practically mirror-like reflections in vehicles, but for me it's more appealing to look at.
     
  16. Cilria

    Cilria
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    It Just Work In Progress So The Final Version Could Look Different
    .
     
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    • Staff Pick Staff Pick x 1
  17. iTzPolipolo

    iTzPolipolo
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    Are the comparatives on vehicles using dynamic reflections? Because those mix things up a lot
     
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  18. Four of Clubs

    Four of Clubs
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    They might just be using flat paint instead of chrome too. I also wouldn't be surprised if dynamic reflections will be removed from the game when the new lighting effects come.
    I personally like the new look :)

    Looks like West Coast USA is getting minor touch ups.
    Unless the new lighting effects are so good that they reveal paint that was hidden before. ;)
     

    Attached Files:

    • Annotation2019-11-14104553.jpg
    • Annotation2019-11-14104704.jpg
    • Agree Agree x 3
    • Informative Informative x 1
  19. Nadeox1

    Nadeox1
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    BeamNG Team

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    Yes on the pickup scene.
    No on the ETK scene, as that level is not meant for them (there are many lights around the cars though)

    Anyway, reminder that you are judging work-in-progress things, vehicles are completely un-touched material wise and use their original specular values!
    What you are seeing regarding specular is the fix they received.
    Before any object with cranked up specular (like vehicles) would barely show them, because of some problems in how they were calculated.
    Now that those are fixed, those object correctly show their specular values. Original paints seems also to be slightly more opaque for the same reasons.

    We will be tuning vehicles appearance as we go.
     
    • Like Like x 18
    • Informative Informative x 7
  20. Copunit12

    Copunit12
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    All I want to know is this. Will nighttime glass be fixed? This is the only confirmation I want.
     
    • Agree Agree x 3
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