WIP Beta released Graphics mod Alternative lighting

Discussion in 'Mods and Skins' started by Brother_Dave, Jan 11, 2019.

  1. Exchy

    Exchy
    Expand Collapse

    Joined:
    Aug 27, 2016
    Messages:
    633
    I can't find where do you change that 5-8000 value or 0.0003, all I see is fogscale color, can you help with this please?
     
  2. Brother_Dave

    Brother_Dave
    Expand Collapse

    Joined:
    Aug 16, 2012
    Messages:
    1,662
    Sure, its not in sky settings, thats in theLevelinfo. Also fogscale color exists in theLevelinfo but is overwritten by fogscale color in Sky settings.
    My take on it isnt quite the same now, its very map depending. If i want a very blue sky i dont raise the fog level to 5-8000, its more of something like 1500 instead.
    IF i use fog to give the sky a light blue color and fade i usually use 15-25000 (to make sure i dont get a visual border between the sky and the fog) now, along with a value of 0.0001 (which will look weird in the value field but its what i use). Also i set fade distance to 8, so that the close surroundings of the car isnt effected by the fog.
     
  3. Brother_Dave

    Brother_Dave
    Expand Collapse

    Joined:
    Aug 16, 2012
    Messages:
    1,662
    Serious question:

    IS THE LATEST (maybe all?) VERSION VERY DARK?

    My monitor flips between two 'modes' every now and then when i go to/from windowed mode. One makes the screen abit pale, one makes the screen darker and has more contrast. Hard to tell which one is correct..
     
    • Like Like x 1
  4. fylhtq7779

    fylhtq7779
    Expand Collapse

    Joined:
    Dec 23, 2015
    Messages:
    182
    It is very cool
    I definitely love this!
     
  5. Brother_Dave

    Brother_Dave
    Expand Collapse

    Joined:
    Aug 16, 2012
    Messages:
    1,662
    Text just copied from the vid :)

    Well about done with the latest pure Beamng engine gfx mod (meaning no Reshade, all available in the Beamng game engine) containing; full res SSAO, Tonemapping, fixed bloom, custom multiple lens-lens flares, a bunch of other PFX stuff changed/fixed and so on. The sky/brightness settings for the maps are also custom as per usual. A vid is more fun than screenshots and heres a short ride on ECUSA from the house, to the docks where a diesel trailer is picked up, and finally arriving at the saw mill. Very story-like, feel the vibes. My computer specs are really mid/low; i5 2500K @ alittle more than stock, 8gb ram, 1050 TI OC, SSD HDD.

     
    • Like Like x 2
  6. Zindy23

    Zindy23
    Expand Collapse

    Joined:
    Dec 27, 2016
    Messages:
    31
    OUuuuu niceee! What Sound mod?
     
    • Like Like x 1
  7. Brother_Dave

    Brother_Dave
    Expand Collapse

    Joined:
    Aug 16, 2012
    Messages:
    1,662
    None afaik :p What sound were you thinking of?
    I did fake using a exhaust brake here and there by giving it alittle throttle while braking and i also might have used the Ctrl+F9 debug menu some days ago but that shouldnt have stuck after restarting BeamNG :)
     
  8. Brother_Dave

    Brother_Dave
    Expand Collapse

    Joined:
    Aug 16, 2012
    Messages:
    1,662
    Well heres the latest beta, will most guaranteed change this but im really happy with it atm. Its more or less as in the vid a few posts up but ive adjusted the far settings for the SSAO.
    Contains the usual such as tonemapping, fixed bloom, lensflares galore, high res SSAO, and so on. Tracks are ECUSA and Hirochi but ive also added the Automation test track, not sure what settings i run for that map right now but i think theyre not that bad :) Also using a test version of auto focus DOF. Really could do with some more work to get better but i dove into the codes of it trying to make its focus area larger and i didnt understand squat lol.

    As far as looks goes ive taken away alittle of the colourfulness of it as you might have seen in the last vid, its all nice and cozy with it but not as 'realistic' as i want it and compared to other games looks.

    Installation as per usual:

    Installation instructions:
    1. Extract the ALbeta.zip into your 'This PC\Documents\Beamng.drive' folder

    2. Clear cache by deleting the cache folder(s) found in your 'This PC\Documents\Beamng.drive' folder OR use Clear Cache in the game loader

    3. Start BeamNG

    4. Open your PostFx window (the button at the bottom of the Graphics settings, in Options, if its not there you need to enable Advanced Functions) and load the preset which is in the 'This PC\Documents\Beamng.drive' folder, the preset is named AL.postfxpreset

    And that should do it!
     

    Attached Files:

    • Like Like x 3
  9. Grevata

    Grevata
    Expand Collapse

    Joined:
    Sep 28, 2019
    Messages:
    12
    hello, i know i may sound dumb but how do you enable the advanced functions because i cant seem to find it, can anyone please tell me where to find it and send a screenshot, thanks
     
  10. Brother_Dave

    Brother_Dave
    Expand Collapse

    Joined:
    Aug 16, 2012
    Messages:
    1,662
    Here you go man :)
    --- Post updated ---
    Testing slightly different bloom and dof settings to give it a tastier look.



     

    Attached Files:

    • BeamNGdriveScreenshot20190928-08431774.png
    • BeamNGdriveScreenshot20190928-09092672.png
    • Like Like x 2
  11. Grevata

    Grevata
    Expand Collapse

    Joined:
    Sep 28, 2019
    Messages:
    12
    Hi, really pleased that you sent me a screenshot of what you were doing so i can use the shaders, much love to you, when i was looking at the shaders in my personal taste is more bloom and shadows, here are some pics of what i have and just double check that im using the shaders not just the original
     

    Attached Files:

    • 20190928095815_1.jpg
    • 20190928095823_1.jpg
    • 20190928095835_1.jpg
  12. Brother_Dave

    Brother_Dave
    Expand Collapse

    Joined:
    Aug 16, 2012
    Messages:
    1,662
    That looks right, it think.. Atleast the high quality SSAO looks like its working. Ill try and make that vid that youve asked for, jsut takes more time than i have atm. The levels id recommend using with my mod is ECUSA and Hirochi due to those have adjusted sky and light settings :)
     
  13. Grevata

    Grevata
    Expand Collapse

    Joined:
    Sep 28, 2019
    Messages:
    12
    thanks for the reply!
    I tried to download ECUSA but this happened

    I would also like to know if i even have the latest version because i remember reading one of your shader things and you said the most recent would be in the comments or something, because i just downloaded the first one i saw, like at the top not from the comments
     

    Attached Files:

    • awekdhnwauidbwahudb.png
  14. Brother_Dave

    Brother_Dave
    Expand Collapse

    Joined:
    Aug 16, 2012
    Messages:
    1,662
  15. Grevata

    Grevata
    Expand Collapse

    Joined:
    Sep 28, 2019
    Messages:
    12
    Thanks for the latest post and thanks for letting me know the abbreviation :)
    --- Post updated ---
    Also, if you want i can make a video on how to install so you dont have to spend your time doing that, your choice :)
     
  16. Tesla66

    Tesla66
    Expand Collapse

    Joined:
    Dec 28, 2016
    Messages:
    796
    Hi, i've never attempted to use something like this. I've installed the ALBeta, do I still need to install the map files on the first page?
     
  17. nowysen

    nowysen
    Expand Collapse

    Joined:
    May 31, 2019
    Messages:
    761
    A question, does this affect my FPS?
     
  18. Brother_Dave

    Brother_Dave
    Expand Collapse

    Joined:
    Aug 16, 2012
    Messages:
    1,662
    Id appreciate that very much :)

    No, everything is in the ALBeta zipfile. Ill try and maje that clear on the first page :)

    Yes it will. One way to keep fps up though is that if you use dynamic reflection you can shorten the distance and update rate for that, makes a hella difference :)
     
  19. Grevata

    Grevata
    Expand Collapse

    Joined:
    Sep 28, 2019
    Messages:
    12
    Ok, the video will be up by tuesday by maximum
     
  20. Grevata

    Grevata
    Expand Collapse

    Joined:
    Sep 28, 2019
    Messages:
    12
    Hello, i have now uploaded the video, hope you like it, spent 2 hours straight editing and was determined to get it done today!
    here is the link :
     
    #180 Grevata, Sep 29, 2019
    Last edited: Sep 29, 2019
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice