I've found the 360 controller settings to be far too sensitive (in first person the steering wheel spins around like 4 times with little more than a millimeter of movement with the thumbstick). Is there any way to lower the sensitivity of the controller within the input maps or through the input lua?
I don't know how to adjust the sensitivity but you can replace the "input.lua" file with the "input_dynamic.lua" file in DRIVE\lua\vehicles. What this does is limits the amount the car steers depending on its speed. It's the closest thing I could find in the short time I could be bothered to look. Alternatively, I think shift + B switches between these modes. If that doesn't work then switch the files around.
*sits back and laughs at the hypocrisy* Condescending and rude my arse EDIT@BELOW: I never claimed otherwise so no hypocrisy there, but if you wish to be rude and condescending then thats your problem Anyway. Dynamic steering for me made zero difference :/ Still, its planned to be done properly in future so we'll get better gamepad (and keyboard) control in future.
I own a racing wheel, but sometime I like to play with a 360 controller. I find people who get all high and mighty about owning a racing wheel hilarious, as if the've accomplished something. I love BeamNG. A lot. It is still in development which excuses pretty much any lack control options for a controller. That said, in the final game controller support should definitely be better implemented, some simple exponential curves added to axis sensitivity would make the controller as viable for controlling cars as a steering wheel. P.S. : Might I point out that pretty much any vehicle besides cars uses a joystick based input system (not unlike the mechanics of a gamepad), so the idea that steering wheels are vastly superior to anything else is more than a bit iffy. There is a huge element of personal preference to account for.
Inputs are definitely planned to be improved. Dynamic steering for gamepads and keyboards (not wheels, screws with them ) and a proper controls configuration screen rather than hand editing inputmaps I think are both on the way eventually. I don't have anywhere to put a wheel though I don't have one.
Yeah, I have a lot of faith in the BeamNG dev team, so I'm not too worried. I just find using a racing wheel kind of annoying sometimes because I play at my desk, and have to plug everything in every time and anchor it to my desk which is kind of light and moves around when I turn the wheel.
My opinion is that you just have to keep training your fingers and eventually you will be able to manuever close to those that are using a steering wheel. I have been using playstation 2/xbox 360 style controllers for about 15-18 years, and it's almost second nature to be succesful in Beamng. You get used to it after a while, but I guess it might be a steep learning curve before you actually are succesful. I actually think the controls are perfect, functions that slows down the turn rate/makes it slow down when driving fast or hinder you from achiving full steering lock is annoying, it makes me feel that I am not in full control. If you skip inputmaps and lua and instead look at Jbeam for front suspension (I assume the steering for most cars are in there) You can change how much the wheels on that particular car can turn, so if it has lets say 18degress steering lock in Jbeam, if you lower it to 9, you will have the feel of a less sensitive controller, since you have the same amount of movement on your controller axis but have halfed the cars turning, so you cant turn as sharp. It might not be what you are looking for, but hey, just trying to help
I recommend saving up for a proper steering wheel, and by that I mean a Logitech G25 or G27 (G25 is essencially the same, but cheaper). Any other steering wheel simply isn't as good for the price range/features it has. Here's a picture of the G25 (the one I have) And one of the G27:
Honestly the game isn't enjoyable without speed sensitive steering. Really it's one axis, a velocity check and then a float multiplier for that axis. Made a ksp mod that does that for wheels in about 10 minutes. If you can't control the cars, why have the cars at all... not even a small amount of effort can fix this and it's more important than all the fixes from the last 2 updates. I hate to harp, this is the first and last time I mention it I like the game, but this problem is why I have only played it for 10 minutes at a time, and I'm sure tons of other owners will agree. Prioritize this! Sorry if I brought this back from the dead, but to my knowledge and defense the issue is a kindergarten one and still to this day, not resolved. Please correct me if I'm wrong I'd love to be able to stay on the road without 'tap tap tapping' the bloody controller
I may be in a different situation since I've played Forza 4 for 2 years on a 360 controller, but i don't have much issue with beamng's current steering. I'd love proper dynamic steering aid for kb/joysticks, but for now I've developed the muscle memory to make very fine adjustments to steering with the controller.
Dynamic steering aid. It is difficult with a game pad and no aid. I got kind of used to it before I got a wheel and it's not easy. You have to use the analog stick as an analog stick and give precise inputs. Pain in the ass on a tiny stick.