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0.17 Discussion thread

Discussion in 'General Discussion' started by synsol, Aug 16, 2019.

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  1. bndgf555

    bndgf555
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    my traffic is still not working here's what's happening:
    1traffic is crashing into each other
    2police wont chase me if I crash into them or speed past them well they wont chase me at all
     
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  2. VeyronEB

    VeyronEB
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    Did mean to mention this quite a while ago, it seems like the cars in general get stuck to objects and each other considerably more since the 0.17 update. You can basically guarantee that any head on crash will result in a stuck car. It feels a lot more like very old versions of the game used to be.
     
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  3. bndgf555

    bndgf555
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    I know and it’s getting really annoying for me with the traffic not aware anymore just pls any ideas to what I should do (I had beamng for a few days and it was working then but on Thursday at 4ish when I spawned traffic it was not aware) so pls can anyone helpo_O
    --- Post updated ---
    Traffic is now on the ai control app so I’m going to try it out
     
  4. /Kobi

    /Kobi
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    Devs are working on a hotfix. You are not the only one that has problems with traffic.
     
    • Agree Agree x 4
  5. bndgf555

    bndgf555
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    so everyones having this going on with the police not chasing you if you crash into them?
    --- Post updated ---
    so how long till the hotfix
     
  6. BMG_PLR54

    BMG_PLR54
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    Don't know. We will have to wait.
     
    • Agree Agree x 4
  7. Copunit12

    Copunit12
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    When it's ready™
     
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    • Agree Agree x 1
  8. Crazy Killer

    Crazy Killer
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    Yes, i have the same issue. I remember when i play BeamNG (even my laptop not so good at gaming), i always use dynamic reflection, but it's not so laggy at all. But today's update really messed that up, i need to turn off the dynamic reflection and the shadows to play smoothly (but it's still laggy tho). But strangely at the next day, it doesn't so laggy at the first day. O yea, the devs should reassign the bluebuck's hydraulic key bindings, since the hydraulic use the 'H' button, the horn no longer be honking. Anyway, did someone noticed that the game became a bit too bright?
     
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  9. Nadeox1

    Nadeox1
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    BeamNG Team

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    It makes no sense.
    Render changes are usually in the major updates, while hotfixes limits themselves to fixes on that side.
    These latest hotfix does not even include any changes, big or small, that could influence the game performance that much.

    Please make sure it's not something on your side please (ie. make sure you are using the same settings as before, etc etc)

    I cannot confirm this either, as pre and post hotfix version run basically the same for me.
     
  10. Pzabor

    Pzabor
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    I also haven't noticed any performance difference after the hotfix.
     
    • Agree Agree x 2
  11. Crazy Killer

    Crazy Killer
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    Strange, i think these issue only occurred in a low performance pc? (I'm not sure tho)
     
  12. CN877

    CN877
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    It's some issue on your end.
     
  13. Lucas Kroon

    Lucas Kroon
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    Sep 15, 2019
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    Hello.
    I've noticed that in the latest hotfix you can cheat the steering by using mouse steering. The car can turn its wheels at extreme speed, even if the car has a regular steering box. Mouse steer has not acted like this before.
     
    #853 Lucas Kroon, Sep 15, 2019
    Last edited: Sep 15, 2019
  14. NinetyNine!

    NinetyNine!
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    Vehicle Artist
    BeamNG Team

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    while modding i noticed that the sunburst_diffuser_alt bumper is asymmetric

    as shown in my image, theres like one small-block/unit difference in height, and the right side in general looks a but messier, could it be that you guys have forgot to mirror the fixed part?

    ApplicationFrameHost_2019-09-15_16-36-44.png

    the part in the diffuser area shows the difference well
     
    • Agree Agree x 2
    • Informative Informative x 2
  15. NOCARGO

    NOCARGO
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    I think you accidentally mapped the steering of the car to the mouse axis. Did you check your bindings lately ?

    edit : maybe the linearity curve has been changed too ------------- ^
     
  16. Crazy Killer

    Crazy Killer
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    Well, i have one word to say:
    OOF
     
    • Agree Agree x 1
  17. NGAP NSO Shotgun Chuck

    NGAP NSO Shotgun Chuck
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    HE BACK
     
    • Agree Agree x 1
  18. CN877

    CN877
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    He's been back for a little while now lol
     
    • Agree Agree x 1
  19. fivedollarlamp

    fivedollarlamp
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    Traffic on Italy is the best by far- but on some segments of the highway cars will merge into the other lane, then merge back a split second later. It's on the bridge crossing the river, and on the other side of the tunnel until the highway turns into two lanes. It's fun for crashing, not so fun for... anything else.
    On the road near the fortress, cars will just kind of give up and do burnouts at the front of the fortress.
    It seems kind of strange that it goes from public road directly to monument- maybe a parking lot and a small ticket booth or something?
    Sometimes, on the coastal highway, the AI will just stop randomly in the middle of the road, and if you set the speed to 60 km/h- the AI barely attempts to stop. They tap the brakes and then say "Well, I'm done" as they plow into the stopped car. It's not just pileups where the AI does this too. I was going along a mountain road, and this Sunburst comes out of this little side street- not even using the brakes- and swings itself onto the road. I swear that the AI awareness has been toned down loads.
     
  20. BMG_PLR54

    BMG_PLR54
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    May 20, 2017
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    American Road has it supported too on it's highways. Yet, I have the same problem with the AI. I always had trouble with intersections.
     
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