I'm putting this here so people can have different colors they might want or I just put up some random colors if I don't get any request which I probably will have a few from some people. You can expect updates of new colors but not daily so I'll leave you with this color. ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////Change these lines with my lines I put here. ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////^//////////////^ Easy install: Just find the materials file in the chosen car you want and change the Diffuse map two (diffuseColor[2] = "1.1 1.1 1.1" (Note: Some colors will look different with other cars because I change the Alpha to give it a more realistic look instead of the insane shininess) Yellow: "0.709804 0.607843 0.00392157 1.6" Beige/Tan: "0.513726 0.407843 0.309804 1.6" PDN'S for Interior for Moonhawk: View attachment INT PDN'S.zip (Any issues you might find let me know so I can try to fix them, and please read the layer names before asking dumb questions ) View attachment Colored steering wheel.zip View attachment Subaru skin.zip View attachment Subaru Temp.zip (Skin Temp for skinning)
Re: LT"S Random Colors Nice yellow colour. I'd like to suggest a taupe/beige colour. Also, do you think you'd be able to modify the texture of the car? I'm guessing some people are gonna start showing up in this thread saying "there's no point in this" soon, and they'll probably want to see some larger-scale modifications.
Re: LT"S Random Colors I can try to do some texturing but I'm not that good because Gabester's cars have the UV set up in a awkward way that make its hard to edit (for me personalty).
Ah, I see you did the tan/beige colour. Thanks! And I also like that interior recolouring EDIT: How do I install the interior recolouring? The .pdn's don't seem to do anything (it's supposed to be a .dds to work)
Time to bump. Hope this is fine Dkutch to release if not let me know if you see this, but its a skin for the Subaru. I'm gonna include a PDN (paint.net file) for skinning. When you use the Skin just enable it as a Diffuse 3 and it should work after save. (To enable as a diffuse (3) open editor F11 select the car press F4 and follow pictures.)
You put skin in the folder, and go into the beam editor select the car press f4 go then you should have the material tab open. (i'm gonna repeat these pictures when someone needs help.)