Working Mirrors

Discussion in 'Ideas and Suggestions' started by Awesomeness1234 2, May 30, 2019.

?

Would this be a good idea?

  1. Yes

    146 vote(s)
    94.8%
  2. No

    8 vote(s)
    5.2%
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  1. Awesomeness1234 2

    Awesomeness1234 2
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    I would like to see functional mirrors added in soon. Whether it be a mod or an official addition to the game. Driving the bus without them can be a challenge.
     
    • Agree Agree x 5
  2. JBatic

    JBatic
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    Turn on dynamic reflections
     
    • Agree Agree x 3
    • Like Like x 1
    • Informative Informative x 1
  3. PabloMM

    PabloMM
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    If you enable dynamic reflections, the mirrors will work :)
     
  4. Dr. Death

    Dr. Death
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    Let me give it a spin: How about dynamic reflection: Mirror only option? maybe that's gonna cut the framerate but not as bad as with all dyn reflecs turned on but its gonna be useful for driving still.
     
    • Agree Agree x 10
  5. SuchSneak

    SuchSneak
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    Not rendering the vehicle but only rendering the mirrors might not have the performance you hope for. The engine to my understanding uses a single cube map of a desired resolution that you can also change how frequently its updated. You could have this cubemap projected to the entire world and it wouldnt impact performance if any because its still just drawing from that single cube map. Try setting update frequency to half, resolution to half and detail and distance to lowest, should help with your frame rate.

    If this doesn't help then you may want to consider that your pc is a potato and in need of an upgrade. :rolleyes:
     
  6. juulga

    juulga
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    the mirrors work but the down side is they dont show the car youre divving in so its still not the best
     
    • Agree Agree x 4
    • Like Like x 1
  7. KennyWah

    KennyWah
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    The engine doesn't support Picture in Picture, so we get dynamic reflective mirrors and not camera based mirrors, hence part of the lack of self rendering on the vehicle mirrors.
     
  8. Unster

    Unster
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    I think parts of the terrain are missing in the mirror reflections as well. Mirrors could indeed use a refresher. It's difficult to use them for turning a bus or truck with a trailer.
     
    • Agree Agree x 6
  9. P_enta

    P_enta
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    They should just do it anyway. Just because not everybody can run it doesn’t mean it shouldn’t exist.
     
    • Agree Agree x 2
    • Like Like x 1
  10. FrazGaming

    FrazGaming
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    This doesn't work as its just a reflective material. It doesn't show your own vehicle and lacks in angle. Camera mirrors would be better
     
    • Agree Agree x 1
  11. KennyWah

    KennyWah
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    Thanks for the bump.
    --- Post updated ---
     
    • Agree Agree x 2
  12. shinchanf1

    shinchanf1
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    Could work, just place a camera by the mirror, and show the camera's view in the mirror. No dynamic reflections are needed.
     
  13. KennyWah

    KennyWah
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    Torque3D (BeamNG's Game Engine)

    Doesn't support picture in picture which is what you're asking and I said that earlier in this thread almost two years ago.

    So it's not so simple, that's a lot of development time to add functionality to a game engine which doesn't have a feature.

    The beam devs might do it eventually, I doubt they ever sit down and decide the mirrors are perfect but it is an alpha, they only have so many people and that amount of work to build that into the engine, I can't even imagine.

    I know I say that and yes they've build many things into the engine, but perhaps it'll happen one day. I just think this thread isn't really going to change that priority.

    -----

    Now can we leave this topic alone? Bump a thread only so I have to repeat what's already literally been said (by me) might actually be the most annoying thread bumping I've ever experienced.
     
    #13 KennyWah, Dec 24, 2022
    Last edited: Dec 24, 2022
  14. CaptainZoll

    CaptainZoll
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    if you're going to render a whole second camera for the mirrors, then there's basically no more computation required to load those reflections onto the whole car, then whoops, we've just made dynamic reflections again.
     
    • Agree Agree x 2
  15. Marty_Deslions

    Marty_Deslions
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    An "old" game like Live For Speed still has great working mirrors. Even if you move your driving position, that also effects what you see in the mirror. Very realistic.

    I hope an accurate mirror system gets added in BeamNG.
     
  16. KennyWah

    KennyWah
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    Pretty
    Sure
    LFS
    Uses
    Picture
    In
    Picture
    Mirrors
    Please
    Stop
    Rehashing
    This
    Thread
    With
    The
    Same
    Redundant
    Circle
    Jerk
     
  17. shinchanf1

    shinchanf1
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    So, the game engine is barebones any 99% of features need to be scratch coded? great.
    I guess there's another way to go about it
    Show the player's car in reflections.
    You quite literally are invisible when looking at your rearview mirror. A pickup truck with cargo looks like a sentient metal box is chasing you, A semi-truck looks like you're parking correctly but then you crash, and parking with a normal car has a guaranteed collision if you use the mirrors
    Fix what's been broken for so long!
     
    • Agree Agree x 1
  18. KennyWah

    KennyWah
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    Pretty sure the cars don't self reflect because it's expensive and taxing on gpu performance. It's not broken.
    --- Post updated ---
    See above post.
     
    • Agree Agree x 1
  19. shinchanf1

    shinchanf1
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    The function of a mirror is to see where your car's going, if you can't see your car, how does it help?
    taxing on GPU performance, as if dynamic reflections didn't already do that.
    If it ain't working, fix it.
     
  20. CaptainZoll

    CaptainZoll
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    if you think it should be fixed, tell us how you would implement it.
     
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