Released DMM512 Diesel-Locomotive

Discussion in 'Land' started by zagdima, Aug 13, 2018.

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It’s time for the F7 A Unit to get its official name, but I need help naming it so vote.

Poll closed Oct 3, 2018.
  1. DMM 512 (Divine Motor’s Motor)

    58 vote(s)
    39.7%
  2. Rail King 13

    41 vote(s)
    28.1%
  3. Eastbound C Edition (C= Cargo)

    28 vote(s)
    19.2%
  4. Aura HammerHead Thrust

    13 vote(s)
    8.9%
  5. Your own Name (write it in forum)

    6 vote(s)
    4.1%
  1. Leandro.

    Leandro.
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    Ok, i understand
     
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  2. PanSosna

    PanSosna
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    Maybe M62 now or some Polish locomotive like EU07 ((A lot of their models for Trainz))
     
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  3. zagdima

    zagdima
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    For those who interested -

     
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  4. Leandro.

    Leandro.
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    I honestly like that Flat car, the Steam Engine also looks nice. You made a good work with them
     
  5. Jarret Rucker

    Jarret Rucker
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    What is with the voice over...
     
  6. zagdima

    zagdima
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    TRAIN not working properly thanks to UPDATE.
     
    • Informative Informative x 1
  7. fufsgfen

    fufsgfen
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    Console shows some nodes are missing.

    Also new update changed how differentials work as there was a bug, so diffs might need some changes.

    Would need to spawn on tracks to see if there is something else, gear did engage and speedometer did work, but bit tight on time here.
     
  8. zagdima

    zagdima
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    thanks anyway...
     
  9. fufsgfen

    fufsgfen
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    Multishaft/wheels I would say, not sure how to fix. Diff code was changed and some safety were removed and with such big power and mass, it can be that train goes beyond limits or wheel/axle weight/damping/springness was before close to edge and now goes over the edge and needs adjusting.

    I would suggest wheel node weight and damping of beams for a start, but not sure at all if that is eventually what could fix the thing.

    Similar happens if differential locking is too big for wheel weight, so making wheel heavier might help, maybe? That needs beamspring and damping adjustments probably.
     
  10. Gvb2003

    Gvb2003
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    The EMD F7's are jumping continuously i can't put them on the tracks. Who has the solution?
     
  11. zagdima

    zagdima
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    I have not for now...
    --- Post updated ---
    I can add version that not jumps but wheels spins too much and rpm 0-1000 in 1 sec
     
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  12. zagdima

    zagdima
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    FIX F7 train now working in 0.16.3
     

    Attached Files:

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  13. Gvb2003

    Gvb2003
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    Thank you so much. It just fits the tracks and it has a nice sound too.
     

    Attached Files:

    • EMDF7.png
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  14. zagdima

    zagdima
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    you welcome
     
  15. Z24zorpx4

    Z24zorpx4
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    (These are just issues i noticed and a suggestion on how to fix one of them. This is NOT a request for an immediate fix)
    1:the horn is not loud enough to hear over the engine.
    2:It wobbles if throttle is applied. the second issue could possibly be remedied with suspension (as seen below).
    EMDBlomberg_Bcrosssection.jpg EMDBlomberg_Bsideview.jpg
     
  16. zagdima

    zagdima
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    This train will not get any future improvements. Only fixes for future game versions. I have no experience in making a suspension. So if Anybody willing to help you are welcome. But for me its like a dark hole. I can make a simple mechanism. For example, now I'm making tower crane but meet some difficulties. I have many small mods. But they will never be released.
     
  17. triumph1200

    triumph1200
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    I was trying to download the mod through the game and was directed here. How do I download the mod?
     
  18. bob.blunderton

    bob.blunderton
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    Tower crane could be an awesome game in itself.
    Picking up and placing construction materials (we already have a pile of wood, concrete blocks etc) from the ground into a tower high up would be a heck of a lot of fun. You could even drop a concrete block on your boss's car. You don't have many games with stuff like that, but GTA series had some of it since GTA San Andreas I think. I think GTAV had a bit with the port crane IIRC.
    That and I have to test this draw bridge concept I'm working on.

    Never say never, always release the little mods here and there as a package even if just on the forum. It might help someone, even someone like me, helping to complete something.
     
    • Agree Agree x 1
  19. marlenemancuso

    marlenemancuso
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    i see you are new here, two things, please dont bump,people dont like bumps. 2, download is on page 1
     
  20. Sithhy™

    Sithhy™
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    The download is at the bottom of the main post
     
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