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Vehicle creation.

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by Bubbleawsome, Sep 10, 2012.

  1. Bubbleawsome

    Bubbleawsome
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    This is probbally impossible, so tear it apart but please look at it.

    Based on the modular parts system, could someone build a mesh and import it into a beamNG and then set up how the structure would set. Like a click and drag the lights and windshield into place, or set where the wheels set by putting a circle in the wheel guards?
     
  2. gabester

    gabester
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    Vehicle Director
    BeamNG Team

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    Vehicle development isn't going to become a dumbed down kiddie game, so no. It's far more complicated than that.
     
  3. Trykkestar

    Trykkestar
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    Hmm...that's both very good and very bad at the same time. The bad side is that people like me without prior experience will have more difficulty learning how to make vehicles for this game. The good side is that only the more determined and serious builders will be able to make vehicles. That means that we won't have a billion little kids who think a purple square with wheels is "the best car they've ever made." ;)
     
  4. gabester

    gabester
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    Vehicle Director
    BeamNG Team

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    Anyone with the capacity to learn something will be able to learn. Anyone who's too lazy won't be able to slap some garbage together and release it.
     
  5. SeaDooSnipe

    SeaDooSnipe
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    If you ever made it past 7th-8th grade math you'd probably know how to make a car.
     
  6. Bubbleawsome

    Bubbleawsome
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    Well, I hope it's easer than ROR.
     
  7. xzbobzx

    xzbobzx
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    RoR was just impossible to create vehicles.



    Seeing this was the closest I ever got to creating a car in blender I doubt my cars will ever go anywhere in BeamNG... :(
    K9ihF.png
     
    #7 xzbobzx, Sep 10, 2012
    Last edited: Sep 10, 2012
  8. MoJoe

    MoJoe
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    What car is that meant to be? Looks like a Lancia Delta rally car crossed with an El Camino or something. haha
     
  9. Straubz

    Straubz
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    creating vehicles in RoR was quite easy after reading all the tutorials, the only thing that is hard is making the 3d models which has nothing to do with either RoR or BeamNG, since it is done in seperate program like blender or ac3d.
     
  10. gabester

    gabester
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    You're right, it was pixie dust and magic that allowed me to create vehicles for RoR. Had nothing to do with being patient and learning how to do it and figuring things out on my own.

    Look, if you want to be able to slap some wheels on a box and drive it around, BeamNG isn't for you. Go play Garry's Mod. We have no interest in dumbing down vehicle creation so kids who are too lazy to learn it properly can make crap.
     
  11. joytech22

    joytech22
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    It would be nice to have simplified development as mentioned by the OP BUT in saying that I can't think of a way that it could work properly, if at all.


    I mean.. it might be possible if they developed their own extremely dumbed-down SDK but why? The tools are already available for free (Blender, Sandbox editor/SDK etc..).

    I hope nobody takes me the wrong way, just throwing in my 2c :p
    As mentioned many times before, there is a learning curve but at least by the time you've had your time to play around and experiment you will eventually put out work of a quality that others will truly appreciate.


    Yes, by all means you can probably create a box with wheels but please don't upload it to the repositories..
    Refine those skills hiding inside you (Through tutorials and experimentation) and release a masterpiece.
     
  12. Hati

    Hati
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    I like to do things via GUI but it'd be hard to deal with in terms of coding. from what I've heard is you still type in coordinates to add nodes and beams, but the game updates the file live. So beamNG actually acts as a viewer, with the physics enabled so you can go seamlessly between developing and testing. also, the order of your nodes and beams doesn't matter and the file layout is better.

    it's easier than in RoR, but it's still highly technical.
     
  13. xzbobzx

    xzbobzx
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    I like to refer to it as 'The Bobmobile'

    Think about it I also manually converted a car I made in Roblox to blender, which doesn't look too bad either.
    lBG7F.png
    This one I like to refer to as the Bobmobile Thunderfish.
    It's pretty very blocky.

    - - - Updated - - -

    Look no offence, I don't want to slap some wheels on a box to drive it around because quite frankly I don't think a box will have very interesting crash physics.
    Yes I'm lazy, but that's me being me, sorry if it offended you.

    This thing has great potential and should indeed not be pestered by kiddies who can't make crap, I've seen it happen before and it's seriously awful when that happens.
    Just because I'm a lazy fuck who doesn't want to learn shit doesn't mean I want to 'slap wheels on a purple box and call it a car', okay?

    I completely agree with you and I am the only one who stands in my way from actually making a good looking car, please don't judge me.
     
  14. ForceablePizza

    ForceablePizza
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    Hey gabester. I am a huge fan of yours, you make by far the best cars i can find. I have attempted to contact you through pm's and forums on other sites with no replys. I would like to learn how to build cars for these game but do not know where to start. Can you give me any sugestions? What programs do i need? What tutorials would you suggest and so on. I want to learn because nobody seems to want to make the cars i wanna drive.
     
  15. tuningfreak1

    tuningfreak1
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    ive ones made a toyota supra for the game LFS.

    it realy isnt easy and a tutorial for beamng would be a very good idea.
     
  16. Hati

    Hati
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    read the RoR Wiki
     
  17. donoteat

    donoteat
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    Will vehicle creation at least be graphical, though? I'd be a lot happier with a 3d environment in which to design cars rather than opening up Notepad and having to keep twenty pages of notes about which nodes are where and what they do...
     
  18. gabester

    gabester
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    Vehicle Director
    BeamNG Team

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    Yes, a 3D GUI editor is in the works.
     
  19. Bubbleawsome

    Bubbleawsome
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    That is kinda what I meant. Yay!
     
  20. Hondune

    Hondune
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    There is an absolutely ridiculous amount of documentation on the web for creating vehicles in any 3d software you could possibly imagine, and theres also an entire wiki with several pages of information on how to make vehicles for RoR (which will be similar to making vehicles for BeamNG, at least as far as basic principles go).

    10 minutes on google would have served you much better than annoying someone who is to busy to help someone who hasnt even attempted to help himself...

    Sounds great, Even if it isnt an editor, but just a viewer with real-time updating it will be perfect. Just something to help visualize what your working on, while your working on it.
     
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