WIP Beta released Tungsten Bay racing circuit 1.1

A modern racetrack

  1. xaxaxm28

    xaxaxm28
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    upload_2017-5-10_15-1-2.png I don't know what does that, there's a mesh road here. Try clearing your cache
     
  2. Danny Werewolf

    Danny Werewolf
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    I cleared my cache when the original posts about the floating road started being posted, due to my save of tung messing up the new version, and the glitch happened on the first time I played it. May be a problem with the map. :)
     
  3. burilkovdeni

    burilkovdeni
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    20170517170638_1.jpg 20170517170654_1.jpg < having fun.





    20170517171224_1.jpg <shading bug.
     
  4. xaxaxm28

    xaxaxm28
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    Please do not mind that.it's just a decal road.
    I'm working on fixing the invisible meshroad bug
     
  5. 1185323118

    1185323118
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    Did a drive around the circuit, still not perfectly designed, but fun to drive:)

    and I found a little glitch:p, jump to 1:55 to see it
     
  6. xaxaxm28

    xaxaxm28
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    I know about that glitch. And nobody seems to know how to fix it.
     
  7. Thomas W

    Thomas W
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    I have a problem.
    Above the racetrack, trees are floating in the shape of hirochi raceway.
    upload_2018-5-19_17-56-15.jpeg
    Please help.
     
  8. xaxaxm28

    xaxaxm28
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    Try clearing the cache. It doesn't happen to me.
     
  9. Thomas W

    Thomas W
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    Ok, thanks.
    --- Post updated ---
    It hasn't worked, unfortunately...
     
  10. umustbeloggedintododat

    umustbeloggedintododat
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    ummm all of Hirochi Raceway is up in the sky.
    screenshot_2019-04-07_16-30-15.png
     
  11. xaxaxm28

    xaxaxm28
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    Clear your cache, and if it doesn't work, that means it's unsupported
     
  12. Danny Werewolf

    Danny Werewolf
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    @xaxaxm28 I became much smarter with how maps works it seems. The Decalroad looked invisible because of the same road decal below it. As far as I know, you can't just place two decals ontop of eachother, one mesh and one decalroad without them being off. This is what it looks like removing the meshroad entirely, but it's a good idea having that banking for the last corner.

    Also, for the floating forest, I extracted the .zip, put only "Urban" into Documents\BeamNG.drive\levels and removed "hirochi_raceway.forest.json" Which I have no idea why it's there. It just adds all the forest objects from Hirochi Raceway to this map. I played and it looks like normal.

    screenshot_2019-05-07_10-40-33.png screenshot_2019-05-07_10-42-29.png

    I really like this map for how simple and short it is, so I would love to see a slight bit more bumpiness and elevation changes near the middle of the track. Light but noticeable. Xaxaxm28, I can send you my folder if you want to update this or something.
     
  13. xaxaxm28

    xaxaxm28
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    I'd love to ! Thanks for your comment and I'd love to ! You will be credited, of course
     
  14. umustbeloggedintododat

    umustbeloggedintododat
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    I am gonna remove the hirochi_raceway_forest_json and try again
     
  15. someguy5738

    someguy5738
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    I know it's been 2 years, so sorry for bothering you, but now that you know the problem, is there any chance you could please try and remove the "hirochi_raceway.forest.json" file? It's making my surface pro pretty laggy, and I feel that removing the forest would greatly increase my fps. I would appreciate it, thank you!
     
    #35 someguy5738, Sep 9, 2021
    Last edited: Sep 24, 2021
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