Quick progress update on the Cube RS Model changes Nothing much JBeam wise has changed, mostly just parts making modelling suggestions are always welcome! Some screenshots: WIP enginebay: Exhausts: In-game:
Alright, this has been dead for a while because uh, the game crashes when you crash the Cube RS too hard with the front of it. I found out its the exhaust that's doing this and I have no idea how to fix it. (probably just bad jbeam xd) Meanwhile I randomly modelled a car entirely from scratch which also made its way into Crashday as a mod. Spoiler: SCRATCH MADE MODEL - Intruder LS 440 I also started preparing that model and 2 others from Crashday so they're ready to be put into BeamNG. Currently I've made the most progress with preparing the Firespitter...the thing is, it has an RR (rear(-mid) engined, rear wheel drive) transverse V8 layout..so that'll be tricky. I'll be using the Bolide V8 for now, until I can find a complete transverse V8 with a transaxle
Lower spring, higher weight, those can help with things going crash. Technically it should lead to just physics instability instead of crash though.
The game freezes and after about 5 seconds it closes and the crash report pops up. (it does this right before the car actually hits something..?)
Hmm, that is rather interesting, kinda would be interested to poke things and see if I could come up with anything, if you want?
I'll try to adjust some of the values first later today (currently at school & I don't have the files) I'll let you know then.