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Modelling BeamNg cars.

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by Fundador, May 21, 2013.

  1. Fundador

    Fundador
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    Joined:
    May 21, 2013
    Messages:
    595
    Hi,

    I have had experience with blender and 3ds max and would enjoy contributing to this community when its up and running. Assuming there is a similar (but hopefully more Intuitive) Editorizer, then will it simply be a case of doing some currently unknown stuff with the exports and like in ror just writing a text document to hold it all together. I heard there was going to be in-game customisation so I imagine there must be an easier way of adding parts (prop placement in ror was a sod). Either way my real question was If i start work on a blender model specificly for this game, will it be possible to export it all when im done or should i just wait until we know more about car structure.

    Cheers,

    Fundador
     
  2. Bubbleawsome

    Bubbleawsome
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    Joined:
    Aug 5, 2012
    Messages:
    1,887
    The main n/b system will be text based.
     
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