Note: You will need to delete the “vehicles” folder in “My Documents\BeamNG.drive" in order for everything to work properly. We also recommend clearing the contents of your cache folder in there. Your mods are not gone - they have simply been moved. See here:
https://www.beamng.com/threads/12277-My-Mods-Are-Gone?p=190397&viewfull=1#post190397
Features:
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Friction subsystem update. The friction graphs are better now
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Reduced latency for crashing sounds
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Improved user folder: new directory structure, cache now version dependant as well as other improvements
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Integrity checking: runs each time the game is updated to prevent conflicts and content breaking errors
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New logging subsystem: now with improved format and ability to set it up better. (See settings/base.ini file)
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Frame rate limiter now configurable via text file (See settings/base.ini file)
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Globally improved and more accurate vehicle handling as a result of new friction code and extensive tire tuning
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Optimizations for non-collidable pressureWheel triangles
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support for BC5 normal maps for all vehicles to greatly reduce artifacts
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putting zip files into the mods folder will automatically mount them
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Fixed script warnings and errors
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Fixed crashes to desktop when returning to the menu
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Temporarily removed other audio providers to prevent muted audio
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Fixed positioning of crash sound
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Fixed parts configurator bug allowing only one part removal at a time
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Zero size warning removed for hubcaps
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Fixed bug in soundsource ordering
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Fixed lots of possible crashes
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Improved logging origins so one can always tell where the error came from
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disabled ancient GFX profile loading
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Fullscreen mode fallbacks improved: if the game fails to switch to fullscreen, it falls back to windowed mode now
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Fixed bugs with incorrect window resolutions resulting in startup errors
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Fixed CPU name reporting in logs
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Fixed crashs: on vertex buffer locking, missing lighting datablock, missing decal datablock
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Improved D3D Crash Handling
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Extensive tire and suspension tuning to improve handling and FFB corresponding with new friction code
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Softened and increased damping on all tie rods to reduce vibration and improve FFB
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Revised most vehicles’ external cameras and some internal cameras
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Various minor fixes and corrections to all vehicles
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Tuned all tire friction coefficients
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Lightbars added to the H-Series, Grand Marshal, and D15
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Pushbar finished and textured for the Grand Marshal
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New 17″ sport wheels for the D15 Sport and Grand Marshal Sport
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Added 16″ rally wheels to the Covet
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Added barriers to the Large Spinner
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B-pillar tweaks on most vehicles
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Fixed mesh spikes on the Moonhawk when wheels detach
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Fixed wrongly triggered flares on Moonhawk
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Reduced Bolide bodywork panel attachment strength
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Brighter gauges when not lit on the D15, H-Series, Grand Marshal, and Moonhawk
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Turquoise gauge glow added for Covet when headlights are on
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Fixed instability on the T65
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T65 flatbed added
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T65 short frame fifth wheel upfit added (much easier on FPS)
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Added ability for T-Series transmission to detach from the engine
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Added seats to T-Series with soft mounts
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More T-Series interior progress
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Reduced vehicles’ metal friction coefficient from 0.7 to 0.5
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Increased Covet skidplate friction from 0.2 to 0.5 to improve driveability
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Added steering axis inclination (SAI) to Bolide to improve handling and FFB
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Fixed lack of SAI on Sunburst causing strange FFB and incorrect suspension geometry
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Breakable driveshafts on the Sunburst
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Strengthened rear strut top on Sunburst to reduce unwanted deformation over jumps
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Added rally suspension to the Sunburst with stronger components
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Sunburst RS and Race damping increased
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Retuned exhaust deformation and detaching for Sunburst
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Fixed zero offset on Sunburst hubcaps creating zero-length beams
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More work on 200BX (almost ready for public testing)
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Added larger flipramp variant that matches up with T65 cargo box
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Dry Rock Island vegetation tweaks
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Fix for bridges dropping FPS
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Fixes based on feedback to East Coast
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Added another trail to East Coast
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Improved some roads on East Coast
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Improved jump on Industrial
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Global groundmodel tweaks
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Fixed some erroneous flares/spotlights
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Gas station added to East Coast
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Skidpads Added to Gridmap