With today’s minor update we are resolving several issues related to the release of v0.20. We fixed game-breaking issues with Userfolder path that contain non-Latin characters, and made a number of improvements to vehicles, maps, UI, audio, and World Editor. As always, we would like to thank everyone for your feedback and reports!
Vehicles
- Gavril Bluebuck
- Fixed many configs using white wall tires instead of the intended white stripe tires
- Gavril D-Series
- Fixed animated front universal joints on 3-link front suspension
- Fixed roof marker light flares
- Fixed missing side marker on Kentarch D30 configurations
- Fixed position of roll bar lights when installed on an Extended Short Body
- Fixed sport mufflers breaking on spawn when used with I6 and Diesel V8 engines
- Gavril H-Series
- Front universal joints on solid front axles are now animated
- Gavril Roamer
- Added tailgate light guards for facelift models
- Fixed inverted normals on facelift bumper foglight frames
- Fixed incorrect names of left tail light guards
- Fixed custom two tone skin not covering all of the extended body roof
- Fixed incorrect mufflers on LXT Roadsport
- Fixed incorrect ECU/Intake on LXT35 Police Package
- Fixed sport mufflers breaking on spawn when used with I6 and Diesel V8 engines
- Fixed some description typos
- Added Heavy Duty Torque Converter to Diesel V8 LXT35 configurations
- Ibishu Hopper
- Fixed instability when combining rock slider fender flares, rock sliders and certain door options
- Fixed incorrect rear brake shoes on Trackday configuration
- Ibishu Miramar
- Fixed intake slot on 1.9L SOHC engine
- Fixed incorrect width of 15×7 Okudai PR01 (Gray) wheels
- Fixed missing intake on Miramar with 1.9 SOHC engine
- Increased strength of 38 and 42 inch crawler tires
Levels
- Industrial
- Fixed port crane open mesh issue and crane dimensions
- Activated anisotropic on metal_grate texture
- Fixed misaligned container on the crane
- Fixed direction of the port crane and the container attached to it
- Raised the lower area on the industrial drift area so the doors on the trailer can open fully
- Fixed collisions of the power poles
- Fixed misaligned fences
- Adjusted AI roads on jump in coastal industrial area
- Fixed BeamNG container text
- Fixed river not extending all the way to the dam/gates
- Fixed wrong paths on ferry materials
- Fixed signs using metric (they now use imperial)
- Fixed clipping Props through container
- Fixed concrete texture – reduced resolution from 2k to 512
- Derby Arenas
- Fixed missing collisions
- Italy
- Fixed wrongly set nearClip value, helps with artifacts with far objects
- Replaced waterfall meshes with actual rivers
OLD
NEW
Scenarios
- Fixed Rocky Starts “Delivery” Scenario missing the last Checkpoint
- Rocky Starts “Gravity Race” now uses correct distance and has been rebalanced
- Fixed “Big Air Vanster” not being completable
- “Gravity Fuel” now uses the new Checkpoint markers and refuels faster
UI
- Fixed Photomode FOV lower limit not matching the actual lower limit of 10°
- Fixed vehicle loading not updating the loading screen
- Added ability to search for parts now including some simple query syntax and a history
- Added ‘Apply’ button to the parts menu
Audio
- Increased volume of Covet Hatch turbos stage 1, 2 and 3
- Reduced volume of semi rear suspension as short-term fix for volume issues
- Fixed impact sounds not playing when volume impulse was higher than 1
- Fixed Barstow playing incorrect supercharger bank (reported) and also Moonhawk
- Fixed an issue where some specific vehicle supercharger pitch values go over our pitch limit
- Fixed non finished brake squeal from playing in some situations
World Editor
- Fixed crash when deleting forest object
- Fixed scenetree and inspector not showing up on the first editor start
- Terrain Editor: Fixed terrain importer materials list
- Asset Browser: fixed an error with files that have no filename extension
- Road Editor: Fixed error when changing edit mode while editing a road
- Scenetree: Added navigation toggle arrow buttons for opening folders
Misc
- Fixed issues related with non-Latin character in Userfolder paths (UTF8 encoding)
- Fixed parts not showing up in the parts selector if the slot is defined in the common folder
- Fixed issue with some mods not loading meshes correctly anymore
- Improved backward compatibility for lua mods
An up-to-date list of known issues can be found in the dedicated Feedback & Bug Reporting Thread here.
Instructions on how to update the game are here.