In today’s minor update for v0.19, a number of problems with AI traffic, vehicles, and physics were addressed. We’re also bringing a few small improvements to UI, multiseat, and props.
Vehicles
- Cherrier Vivace/Tograc
- Fixed incorrect configuration types for Race and Trackday configurations
- Fixed an instability of rear differentials on certain circumstances
- Gavril D-Series
- Fixed instability when braking with some lighter 5-lug wheels
- Fixed Kentarch D30 missing tow hitch
- Slightly increased IFS halfshaft travel
- Gavril Roamer
- Fixed instability when braking with some lighter 5-lug wheels
- Fixed missing rear 3-link suspension mounts on extended frames
- Slightly increased IFS halfshaft travel
- Gavril H-Series
- Fixed instability when braking with some lighter 5-lug wheels
- Fixed interior cameras
- Fixed missing rear 3-link suspension mounts on upfit frame
- Fixed roof rigidifiers having collision, preventing items from being placed into the cargo area
- Slightly increased IFS halfshaft travel
- Ibishu Pigeon: Fixed naming of intake part for diesel engine
- Wheel Roller: Added more configurations for “multi” setup for better clarity
- Common: Fixed missing Texas license plate design
- Metal Ramp size is now fully adjustable via the tuning menu
- Metal box size and weight are now fully adjustable via the tuning menu
Levels
- Small Island: Fixed LODs and vertex colors issues on clutter objects
UI
Physics
- Fixed relative atmospheric air density calculations. One of the users of this is the engine subsystem that calculates power loss due to atmospheric thinning
- Fixed game crashing after resetting a burning vehicle
Multiseat
- Added indication when a multiseat player has not configured any binding in his controller
- Fixed the first non-xbox gamepad being forcefully assigned to the same player as the keyboard/mouse player
Traffic
- Fixed vehicles getting permanently stuck at 0 speed after collisions
- Tweaked night time values for AI headlights
Telemetry
- Fixed uploads failing due to not being able to salt/hash
Input
- Fixed trailer decoupling
World Editor
- Fixed scenetree scrolling
Cameras
- Tuned external camera zoom steps
An up-to-date list of known issues can be found in the dedicated Feedback & Bug Reporting Thread here.
Instructions on how to update the game here.