Today’s release launches fixes for several issues reported by our QA team and our community. Thank-you for all your praise and excitement through the forums and social media. It has been very motivating and heart-warming to share your comments with the development team.
Graphics engine
- Fixed gamma setting
- Fixed vehicle’s materials with texture animations
- Fixed missing cached meshes causing loading time issues the first time content is loaded
Vehicles
- Fixed Pickup ‘D15 Fleet Extended Cab (M)’ configuration having wrong transmission
- Fixed Pickup ‘D15 Park Ranger (A)’ configuration having wrong rear shocks
- Fixed Pickup ‘D15 Marauder (M)’ configuration having wrong driveshaft
- Fixed Pickup ‘D15 Custom Classic (A)’ configuration missing two-tone paint
- Fixed Pickup ‘D15 Track (M)’ configuration having wrong brake pads and interior door panels
- Fixed Pickup ‘D15 Drag (A)’ configuration having wrong brake pads
- Fixed Roamer ‘Drag (A)’ configuration having wrong brake pads
- Fixed Van ‘H15 Vanster Off-Road (M)’ configuration missing roll cage
- Fixed Pickup/Roamer/Van heavy duty brakes becoming unstable when applied
- Fixed Pickup/Roamer/Van interior sounds being too quiet
- Fixed Pickup/Roamer Race 6-Speed Manual Transmission missing clutch pedal prop
- Fixed Pickup/Roamer ’lifted’ suspension height mismatch
- Fixed Pickup/Roamer radiator support being dragged by hood damping beams after detaching
- Fixed Pickup tachometer on extended cab
- Fixed Roamer side exhaust end node positions
- Fixed Van missing red ambulance lightbar
- Fixed Van missing radiator hoses
- Fixed Van roll cage missing beams
- Fixed Van wiper meshes behaving oddly in a crash
- Fixed Sunburst rear seats not displaying with fender flares fitted
- Fixed Covet rear caliper meshes stretching when rear wheels broken off
Utah
- Changed tunnel lines to broken white lines
Italy
- Fixed floating tree
- Improved ocean visuals
- Fixed river junction
- Restored broken forest brushes to editor
- Fixed minor AI issues on Fastello
- Reduced holm oak leaves specular intensity
- Fixed missing forest brushes
East Coast USA
- Fixed incorrect road sign
- Fixed pop in on town houses
- Fixed town bridge transition
West Coast USA
- Fixed incorrect ground models on city meshes
Hirochi Raceway
- Updated sky to use new sky gradients
FlowGraph
- Fixed Speed Trap Flowgraph Demo in Gridmap Demo not working correctly
Traffic
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Fixed typos in vehicle color table for Pigeon
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Added blank key binding for toggling traffic mode (see Options > Controls > Gameplay)
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Made large vehicles less likely to spawn on very narrow roads
AI
- AI will keep further off the road center when driving on narrow roads
UI
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Updated main menu backgrounds
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Vehicle selector : allow the use of jpg file (faster and smaller files) and convert official content to jpg
Misc
- Thumbnail script : fix redo function, fix vehicle not being centered