Here is our work enumeration since the 0.3.7.2 Steam release, we have some exciting new things coming along. π
Please note: the below changes are not yet released.
Features:
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Engine sounds emit from engine nodes
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New wheel type: pressureWheels, we are having promising results with these new wheels, however they will take more calibrating. More info to be released in blog dedicated to it at a later time.
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New level selector without having to exit to the main menu(WIP, subject to change)
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Fixes problems with custom levels using double quotes as part of the description
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Fixed crash to desktop on ALT+TAB (specifically on losing the device while locking a vertex buffer)
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Fixed crash to desktop in async shader generation
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Improved D3D crash messages
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Speedups for crash report analysis
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Minor work on Sunburst fenders
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Tweaked driver camera on Sunburst
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More work on Sunburst interior
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Revised light softness and shadow resolution on all cars
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Work-in-progress cab textures added to Gavril T75
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Fixed Sunburst 2.0 Sport trim engine bug
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More work on the Industrial racetrack
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DXT5 compression on normal maps to eliminate artifacting
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Wheel and suspension tweaks on most vehicles
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All official vehicles are being converted into using pressureWheels
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East Coast USA bumpy bridges fixed
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Race barriers on Industrial added
0.3.7.1 & 0.3.7.2 Changelog (21st January)
Features:
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New level selector (WIP)
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New options menu (WIP)
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New parts configuration menu (WIP)
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Fixes problems with custom levels using doublequotes as part of the description
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Fixed buffer overflow causing multiple crashes
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Improved textureformat of normalmaps: less noisy
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Fixed a crash when exiting the level editor
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Fixed a crash when clicking OK on a parts selector dialog
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Shading issue that was affecting most vehicles
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Console spam when changing focus with FFB enabled
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Electrics not working if the vehicle has no engine
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Vehicle color affects others of the same type
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Water camera effect happening outside of water
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Pedals UI app having a heavy impact on FPS
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Derby having no boundaries
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Tree lod bug on East Coast
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New prop: Large Spinner
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New prop: Street Light
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Sunburst model, texture and deformation tweaks
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Tuned pillar deformation on all cars to be more realistic
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Added more power to the stage 1 engine tuning on the Gavril V8 engines
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East Coast performance improvements
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Improved Hirochi Raceway collisions
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Improved lighting on East Coast, USA
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Industrial, Gridmap and Dry Rock Island model improvements
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Improved East Coast grass textures
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New Pigeon steering design