singleton Material(gt_rims) { mapTo = "gt_rims"; diffuseColor[0] = "0.843137 0.843137 0.843137 1"; specular[0] = "0.25 0.25 0.25 1"; specularPower[0] = "50"; doubleSided = "1"; translucentBlendOp = "None"; diffuseColor[1] = "1 1 1 0.744"; diffuseMap[0] = "vehicles/common/wheels/gt/gray.tga"; diffuseMap[1] = "vehicles/common/wheels/gt/gray.tga"; specularPower[1] = "21"; specularStrength[1] = "1.76471"; specularMap[1] = "vehicles/common/wheels/gt/1.png"; cubemap = "BNG_Sky_02_cubemap"; materialTag0 = "Miscellaneous"; }; singleton Material(ford_badge) { mapTo = "ford_badge"; diffuseMap[0] = "ford_badge.dds"; useAnisotropic[0] = "1"; castShadows = "0"; translucent = "1"; alphaTest = "0"; alphaRef = "0"; materialTag0 = "beamng"; materialTag1 = "vehicle"; materialTag2 = "decal"; }; singleton Material(brushed_alu) { mapTo = "brushed_alu"; castShadows = "1"; translucent = "0"; doubleSided = "0"; translucentZWrite = "1"; diffuseMap[2] = "vehicles/1517mustang/alu_brushed03.dds"; diffuseMap[1] = "vehicles/1517mustang/diffuse.png"; diffuseMap[0] = "vehicles/common/null.dds"; specularMap[0] = "vehicles/common/null.dds"; specularPower[0] = "128"; pixelSpecular[0] = "1"; specularPower[1] = "32"; pixelSpecular[1] = "1"; specularPower[2] = "128"; pixelSpecular[2] = "1"; diffuseColor[0] = "1 1 1 1"; diffuseColor[1] = "1 1 1 0.337"; diffuseColor[2] = "1 1 1 1"; useAnisotropic[0] = "1"; useAnisotropic[1] = "1"; useAnisotropic[2] = "1"; castShadows = "1"; translucent = "1"; translucentBlendOp = "None"; alphaTest = "0"; alphaRef = "0"; dynamicCubemap = true; materialTag0 = "beamng"; materialTag1 = "vehicle"; }; singleton Material(chrome_gt1) { mapTo = "chrome_gt1"; useAnisotropic[0] = "1"; castShadows = "1"; translucent = "0"; doubleSided = "0"; translucentZWrite = "1"; diffuseMap[2] = "vehicles/1517mustang/diffuse.png"; diffuseMap[1] = "vehicles/1517mustang/diffuse.png"; diffuseMap[0] = "vehicles/common/null.dds"; specularMap[0] = "vehicles/common/null.dds"; specularPower[0] = "128"; pixelSpecular[0] = "1"; specularPower[1] = "32"; pixelSpecular[1] = "1"; specularPower[2] = "128"; pixelSpecular[2] = "1"; diffuseColor[0] = "1 1 1 1"; diffuseColor[1] = "1 1 1 1"; diffuseColor[2] = "1 1 1 0"; useAnisotropic[0] = "1"; useAnisotropic[1] = "1"; useAnisotropic[2] = "1"; castShadows = "1"; translucent = "1"; translucentBlendOp = "None"; alphaTest = "0"; alphaRef = "0"; dynamicCubemap = true; instanceDiffuse[2] = true; materialTag0 = "beamng"; materialTag1 = "vehicle"; };