<?xml version="1.0" encoding="utf-8"?>
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
  <asset><contributor><author></author><authoring_tool>FBX COLLADA exporter</authoring_tool><comments></comments></contributor><created>2018-05-19T02:46:48Z</created><keywords></keywords><modified>2018-05-19T02:46:48Z</modified><revision></revision><subject></subject><title></title><unit meter="0.010000" name="centimeter"></unit><up_axis>Z_UP</up_axis></asset>
  <library_materials>
    <material id="phong2" name="phong2">
      <instance_effect url="#phong2-fx"/>
    </material>
    <material id="Sidewalk_CR" name="Sidewalk_CR">
      <instance_effect url="#Sidewalk_CR-fx"/>
    </material>
  </library_materials>
  <library_effects>
    <effect id="phong2-fx" name="phong2">
      <profile_COMMON>
        <technique sid="standard">
          <phong>
            <emission>
              <color sid="emission">0.000000  0.000000 0.000000 1.000000</color>
            </emission>
            <ambient>
              <color sid="ambient">0.000000  0.000000 0.000000 1.000000</color>
            </ambient>
            <diffuse>
              <color sid="diffuse">0.400000  0.400000 0.400000 1.000000</color>
            </diffuse>
            <specular>
              <color sid="specular">0.000000  0.000000 0.000000 1.000000</color>
            </specular>
            <shininess>
              <float sid="shininess">20.000000</float>
            </shininess>
            <reflective>
              <color sid="reflective">0.000000  0.000000 0.000000 1.000000</color>
            </reflective>
            <reflectivity>
              <float sid="reflectivity">0.500000</float>
            </reflectivity>
            <transparent opaque="RGB_ZERO">
              <color sid="transparent">0.000000  0.000000 0.000000 1.000000</color>
            </transparent>
            <transparency>
              <float sid="transparency">1.000000</float>
            </transparency>
          </phong>
        </technique>
      </profile_COMMON>
    </effect>
    <effect id="Sidewalk_CR-fx" name="Sidewalk_CR">
      <profile_COMMON>
        <technique sid="standard">
          <lambert>
            <emission>
              <color sid="emission">0.000000  0.000000 0.000000 1.000000</color>
            </emission>
            <ambient>
              <color sid="ambient">0.000000  0.000000 0.000000 1.000000</color>
            </ambient>
            <diffuse>
              <texture texture="Sidewalk_CR-image" texcoord="CHANNEL0">
                <extra>
                  <technique profile="MAYA">
                    <wrapU sid="wrapU0">TRUE</wrapU>
                    <wrapV sid="wrapV0">TRUE</wrapV>
                    <blend_mode>NONE</blend_mode>
                  </technique>
                </extra>
              </texture>
            </diffuse>
            <transparent opaque="RGB_ZERO">
              <color sid="transparent">0.000000  0.000000 0.000000 1.000000</color>
            </transparent>
            <transparency>
              <float sid="transparency">1.000000</float>
            </transparency>
          </lambert>
        </technique>
      </profile_COMMON>
    </effect>
  </library_effects>
  <library_geometries>
    <geometry id="Colmesh_1-lib" name="Colmesh_1Mesh">
      <mesh>
        <source id="Colmesh_1-POSITION">
          <float_array id="Colmesh_1-POSITION-array" count="24">
-7.069790 -0.500000 1.261100
7.058564 -0.500000 1.261100
-6.735982 0.500000 0.994474
6.724755 0.500000 0.994474
-6.735982 0.500000 -0.994979
6.724755 0.500000 -0.994979
-7.069790 -0.500000 -1.261605
7.058564 -0.500000 -1.261605
</float_array>
          <technique_common>
            <accessor source="#Colmesh_1-POSITION-array" count="8" stride="3">
              <param name="X" type="float"/>
              <param name="Y" type="float"/>
              <param name="Z" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <source id="Colmesh_1-Normal0">
          <float_array id="Colmesh_1-Normal0-array" count="108">
0.000000 0.257626 0.966245
0.000000 0.257626 0.966245
0.000000 0.257626 0.966245
0.000000 0.257626 0.966245
0.000000 0.257626 0.966245
0.000000 0.257626 0.966245
0.000000 1.000000 0.000000
0.000000 1.000000 0.000000
0.000000 1.000000 0.000000
0.000000 1.000000 0.000000
0.000000 1.000000 0.000000
0.000000 1.000000 0.000000
0.000000 0.257626 -0.966245
0.000000 0.257626 -0.966245
0.000000 0.257626 -0.966245
0.000000 0.257626 -0.966245
0.000000 0.257626 -0.966245
0.000000 0.257626 -0.966245
0.000000 -1.000000 0.000000
0.000000 -1.000000 0.000000
0.000000 -1.000000 0.000000
0.000000 -1.000000 0.000000
0.000000 -1.000000 0.000000
0.000000 -1.000000 0.000000
0.948548 0.316633 0.000000
0.948548 0.316633 0.000000
0.948548 0.316633 0.000000
0.948548 0.316633 0.000000
0.948548 0.316633 0.000000
0.948548 0.316633 0.000000
-0.948548 0.316633 0.000000
-0.948548 0.316633 0.000000
-0.948548 0.316632 0.000000
-0.948548 0.316632 0.000000
-0.948548 0.316633 0.000000
-0.948548 0.316632 0.000000
</float_array>
          <technique_common>
            <accessor source="#Colmesh_1-Normal0-array" count="36" stride="3">
              <param name="X" type="float"/>
              <param name="Y" type="float"/>
              <param name="Z" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <source id="Colmesh_1-UV0">
          <float_array id="Colmesh_1-UV0-array" count="28">
0.375000 0.000000
0.625000 0.000000
0.375000 0.250000
0.625000 0.250000
0.375000 0.500000
0.625000 0.500000
0.375000 0.750000
0.625000 0.750000
0.375000 1.000000
0.625000 1.000000
0.875000 0.000000
0.875000 0.250000
0.125000 0.000000
0.125000 0.250000
</float_array>
          <technique_common>
            <accessor source="#Colmesh_1-UV0-array" count="14" stride="2">
              <param name="S" type="float"/>
              <param name="T" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <vertices id="Colmesh_1-VERTEX">
          <input semantic="POSITION" source="#Colmesh_1-POSITION"/>
        </vertices>
        <triangles count="12" material="phong2"><input semantic="VERTEX" offset="0" source="#Colmesh_1-VERTEX"/><input semantic="NORMAL" offset="1" source="#Colmesh_1-Normal0"/><input semantic="TEXCOORD" offset="2" set="0" source="#Colmesh_1-UV0"/><p> 0 0 0 1 1 1 2 2 2 2 3 2 1 4 1 3 5 3 2 6 2 3 7 3 4 8 4 4 9 4 3 10 3 5 11 5 4 12 4 5 13 5 6 14 6 6 15 6 5 16 5 7 17 7 6 18 6 7 19 7 0 20 8 0 21 8 7 22 7 1 23 9 1 24 1 7 25 10 3 26 3 3 27 3 7 28 10 5 29 11 6 30 12 0 31 0 4 32 13 4 33 13 0 34 0 2 35 2</p></triangles>
      </mesh>
    </geometry>
    <geometry id="Curb_long2-lib" name="Curb_long2Mesh">
      <mesh>
        <source id="Curb_long2-POSITION">
          <float_array id="Curb_long2-POSITION-array" count="24">
-6.755621 -0.500000 1.073919
6.744394 -0.500000 1.073919
-6.735982 0.500000 0.994474
6.724755 0.500000 0.994474
-6.735982 0.500000 -0.994979
6.724755 0.500000 -0.994979
-6.755621 -0.500000 -1.074424
6.744394 -0.500000 -1.074424
</float_array>
          <technique_common>
            <accessor source="#Curb_long2-POSITION-array" count="8" stride="3">
              <param name="X" type="float"/>
              <param name="Y" type="float"/>
              <param name="Z" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <source id="Curb_long2-Normal0">
          <float_array id="Curb_long2-Normal0-array" count="108">
0.000000 0.079195 0.996859
0.000000 0.079195 0.996859
0.000000 0.079195 0.996859
0.000000 0.079195 0.996859
0.000000 0.079195 0.996859
0.000000 0.079195 0.996859
0.000000 1.000000 0.000000
0.000000 1.000000 0.000000
0.000000 1.000000 0.000000
0.000000 1.000000 0.000000
0.000000 1.000000 0.000000
0.000000 1.000000 0.000000
0.000000 0.079195 -0.996859
0.000000 0.079195 -0.996859
0.000000 0.079195 -0.996859
0.000000 0.079195 -0.996859
0.000000 0.079195 -0.996859
0.000000 0.079195 -0.996859
0.000000 -1.000000 0.000000
0.000000 -1.000000 0.000000
0.000000 -1.000000 0.000000
0.000000 -1.000000 0.000000
0.000000 -1.000000 0.000000
0.000000 -1.000000 0.000000
0.999807 0.019635 0.000000
0.999807 0.019635 0.000000
0.999807 0.019635 0.000000
0.999807 0.019635 0.000000
0.999807 0.019635 0.000000
0.999807 0.019635 0.000000
-0.999807 0.019635 0.000000
-0.999807 0.019635 0.000000
-0.999807 0.019635 0.000000
-0.999807 0.019635 0.000000
-0.999807 0.019635 0.000000
-0.999807 0.019635 0.000000
</float_array>
          <technique_common>
            <accessor source="#Curb_long2-Normal0-array" count="36" stride="3">
              <param name="X" type="float"/>
              <param name="Y" type="float"/>
              <param name="Z" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <source id="Curb_long2-UV0">
          <float_array id="Curb_long2-UV0-array" count="48">
1.860706 -1.493911
1.301077 1.493078
0.995116 -0.494604
1.878107 2.504817
-0.001337 -0.494096
-0.001082 1.494096
-0.465009 -0.493587
-0.464860 1.494604
-1.046993 -0.493078
-1.046844 1.495113
1.007331 2.708568
1.007108 2.505193
1.009231 -1.588495
1.009449 -1.389674
-0.464860 1.494604
1.878330 2.611689
-0.465009 -0.493587
1.300998 -0.495113
-0.001082 1.494096
-0.001337 -0.494096
0.995250 1.493587
0.995250 1.493587
0.995116 -0.494604
1.860924 -1.389414
</float_array>
          <technique_common>
            <accessor source="#Curb_long2-UV0-array" count="24" stride="2">
              <param name="S" type="float"/>
              <param name="T" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <vertices id="Curb_long2-VERTEX">
          <input semantic="POSITION" source="#Curb_long2-POSITION"/>
        </vertices>
        <triangles count="12" material="Sidewalk_CR"><input semantic="VERTEX" offset="0" source="#Curb_long2-VERTEX"/><input semantic="NORMAL" offset="1" source="#Curb_long2-Normal0"/><input semantic="TEXCOORD" offset="2" set="0" source="#Curb_long2-UV0"/><p> 0 0 17 1 1 1 2 2 22 2 3 22 1 4 1 3 5 20 2 6 2 3 7 21 4 8 19 4 9 19 3 10 21 5 11 5 4 12 4 5 13 18 6 14 16 6 15 16 5 16 18 7 17 7 6 18 6 7 19 14 0 20 8 0 21 8 7 22 14 1 23 9 1 24 15 7 25 10 3 26 3 3 27 3 7 28 10 5 29 11 6 30 12 0 31 0 4 32 13 4 33 13 0 34 0 2 35 23</p></triangles>
      </mesh>
    </geometry>
  </library_geometries>
  <library_visual_scenes>
    <visual_scene id="curb_long_derpage" name="curb_long_derpage">
      <node name="base00" id="base00" sid="base00"><matrix sid="matrix">100.000000 0.000000 0.000000 0.000000 0.000000 100.000000 0.000000 0.000000 0.000000 0.000000 100.000000 0.000000 0.000000 0.000000 0.000000 1.000000</matrix><extra><technique profile="FCOLLADA"><visibility>1.000000</visibility></technique></extra><node name="base00shape" id="base00shape" sid="base00shape"><matrix sid="matrix">1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 1.000000</matrix><extra><technique profile="FCOLLADA"><visibility>1.000000</visibility></technique></extra></node><node name="detail80" id="detail80" sid="detail80"><matrix sid="matrix">1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 1.000000</matrix><extra><technique profile="FCOLLADA"><visibility>1.000000</visibility></technique></extra></node><node name="start01" id="start01" sid="start01"><matrix sid="matrix">1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 1.000000</matrix><extra><technique profile="FCOLLADA"><visibility>1.000000</visibility></technique></extra><node name="Start01shape" id="Start01shape" sid="Start01shape"><matrix sid="matrix">1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 1.000000</matrix><extra><technique profile="FCOLLADA"><visibility>1.000000</visibility></technique></extra></node><node name="Colmesh_1" id="Colmesh_1" sid="Colmesh_1"><matrix sid="matrix">0.789483 0.000000 0.000000 0.000814 0.000000 0.000000 -0.664078 -0.000044 0.000000 0.664078 0.000000 -0.003151 0.000000 0.000000 0.000000 1.000000</matrix><instance_geometry url="#Colmesh_1-lib"><bind_material><technique_common><instance_material symbol="phong2" target="#phong2"/></technique_common></bind_material></instance_geometry><extra><technique profile="FCOLLADA"><visibility>1.000000</visibility></technique></extra></node><node name="Curb_long2" id="Curb_long2" sid="Curb_long2"><matrix sid="matrix">0.789483 0.000000 0.000000 0.000814 0.000000 0.000000 -0.664078 -0.000480 0.000000 0.664078 0.000000 -0.003151 0.000000 0.000000 0.000000 1.000000</matrix><instance_geometry url="#Curb_long2-lib"><bind_material><technique_common><instance_material symbol="Sidewalk_CR" target="#Sidewalk_CR"/></technique_common></bind_material></instance_geometry><extra><technique profile="FCOLLADA"><visibility>1.000000</visibility></technique></extra></node></node><node name="detail300" id="detail300" sid="detail300"><matrix sid="matrix">1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 1.000000</matrix><extra><technique profile="FCOLLADA"><visibility>1.000000</visibility></technique></extra></node><node name="detail50" id="detail50" sid="detail50"><matrix sid="matrix">1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 1.000000</matrix><extra><technique profile="FCOLLADA"><visibility>1.000000</visibility></technique></extra></node></node>
      <extra><technique profile="MAX3D"><frame_rate>30.000000</frame_rate></technique><technique profile="FCOLLADA"><start_time>0.033333</start_time><end_time>2.000000</end_time></technique></extra>
    </visual_scene>
  </library_visual_scenes>
  <scene>
    <instance_visual_scene url="#curb_long_derpage"></instance_visual_scene>
  </scene>
</COLLADA>
